[Mesa-dev] [PATCH 4/5] radeonsi: set correct alignment for texture buffers and constant buffers
Marek Olšák
maraeo at gmail.com
Sun Mar 9 17:15:51 PDT 2014
From: Marek Olšák <marek.olsak at amd.com>
I think these are all equivalent to vertex buffer fetches which should be
dword-aligned. Scalar loads are also dword-aligned.
---
src/gallium/drivers/radeonsi/si_pipe.c | 5 ++---
1 file changed, 2 insertions(+), 3 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c
index 0efd4eb..0850269 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.c
+++ b/src/gallium/drivers/radeonsi/si_pipe.c
@@ -265,13 +265,12 @@ static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
return 64;
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
- return 256;
+ case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
+ return 4;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
return HAVE_LLVM >= 0x0305 ? 330 : 140;
- case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
- return 1;
case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
return MIN2(sscreen->b.info.vram_size, 0xFFFFFFFF);
--
1.8.3.2
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