[Mesa-dev] [PATCH] mesa/main: condition GL_DEPTH_STENCIL on ARB_depth_texture
Ian Romanick
idr at freedesktop.org
Thu Mar 13 08:40:24 PDT 2014
On 03/13/2014 06:33 AM, Ilia Mirkin wrote:
> On Thu, Mar 13, 2014 at 9:22 AM, Francisco Jerez <currojerez at riseup.net> wrote:
>> Ilia Mirkin <imirkin at alum.mit.edu> writes:
>>
>>> EXT_packed_depth_stencil is supported by all drivers, but
>>> ARB_depth_texture isn't (notably nouveau_vieux). This should avoid
>>> passing unexpected values down to ChooseTextureFormat.
>>>
>>> The EXT_packed_depth_stencil spec does not make any explicit references
>>> to requiring ARB_depth_texture in order to allow textures with that
>>> format, however if there is no dependency, ARB_depth_texture would be
>>> practically implied by the extension.
>>>
>>> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
>>> ---
>>>
>>> It should also be noted that ARB_depth_texture became required in OpenGL 1.4,
>>> so this shouldn't affect too many drivers. Looks like i915 only has it
>>> disabled for gen2. i965 always enables it. Glancing at radeon, it seems like
>>> the values are supported in ChooseTextureFormat, but not actually handled in
>>> radeon_texstate or r200_texstate.
>>>
>>> src/mesa/main/teximage.c | 11 +++--------
>>> 1 file changed, 3 insertions(+), 8 deletions(-)
>>>
>>> diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
>>> index a6c3581..a57a535 100644
>>> --- a/src/mesa/main/teximage.c
>>> +++ b/src/mesa/main/teximage.c
>>> @@ -160,6 +160,9 @@ _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
>>> case GL_DEPTH_COMPONENT24:
>>> case GL_DEPTH_COMPONENT32:
>>> return GL_DEPTH_COMPONENT;
>>> + case GL_DEPTH_STENCIL:
>>> + case GL_DEPTH24_STENCIL8:
>>> + return GL_DEPTH_STENCIL;
>>> default:
>>> ; /* fallthrough */
>>> }
>>> @@ -301,14 +304,6 @@ _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
>>> }
>>> }
>>>
>>> - switch (internalFormat) {
>>> - case GL_DEPTH_STENCIL:
>>> - case GL_DEPTH24_STENCIL8:
>>> - return GL_DEPTH_STENCIL;
>>> - default:
>>> - ; /* fallthrough */
>>> - }
>>> -
>>> if (ctx->Extensions.EXT_texture_sRGB) {
>>> switch (internalFormat) {
>>> case GL_SRGB_EXT:
>>> --
>>> 1.8.3.2
>>
>>
>> Reviewed-by: Francisco Jerez <currojerez at riseup.net>
>
> Thanks. I'm going to wait a while before pushing this to see if others
> have differing opinions on the spec interpretation. Ian, Eric, Brian?
> You guys seem to be fairly in-tune with this stuff.
The body of the spec may not be clear, but the overview at least is:
This extension provides a new data format, GL_DEPTH_STENCIL_EXT,
that can be used with the glDrawPixels, glReadPixels, and
glCopyPixels commands, as well as a packed data type,
GL_UNSIGNED_INT_24_8_EXT, that is meant to be used with
GL_DEPTH_STENCIL_EXT. No other data types are supported with
GL_DEPTH_STENCIL_EXT. If ARB_depth_texture or SGIX_depth_texture is
supported, GL_DEPTH_STENCIL_EXT/GL_UNSIGNED_INT_24_8_EXT data can
also be used for textures; this provides a more efficient way to
supply data for a 24-bit depth texture.
I thought I cleaned all this up when I made EXT_packed_depth_stencil
non-optional, but it looks like I missed it. Thanks for taking care of
this.
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
> -ilia
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