[Mesa-dev] [PATCH 11/12] mesa/sso: Add _mesa_sampler_uniforms_pipeline_are_valid
Ian Romanick
idr at freedesktop.org
Fri Mar 14 18:04:56 PDT 2014
On 03/05/2014 02:27 AM, Ian Romanick wrote:
> From: Gregory Hainaut <gregory.hainaut at gmail.com>
>
> This is much like _mesa_sampler_uniforms_are_valid, but it operates
> across an entire pipeline object.
>
> This function differs from _mesa_sampler_uniforms_are_valid in that it
> directly creates the gl_pipeline_object::InfoLog instead of writing to
> some temporary buffer.
>
> This was originally included in another patch, but it was split out by
> Ian Romanick.
>
> Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> src/mesa/main/uniform_query.cpp | 77 +++++++++++++++++++++++++++++++++++++++++
> src/mesa/main/uniforms.h | 2 ++
> 2 files changed, 79 insertions(+)
>
> diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
> index 7b375c0..35acabb 100644
> --- a/src/mesa/main/uniform_query.cpp
> +++ b/src/mesa/main/uniform_query.cpp
> @@ -1088,3 +1088,80 @@ _mesa_sampler_uniforms_are_valid(const struct gl_shader_program *shProg,
>
> return true;
> }
> +
> +extern "C" bool
> +_mesa_sampler_uniforms_pipeline_are_valid(struct gl_pipeline_object *pipeline)
> +{
> + /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
> + * OpenGL 4.1 spec says:
> + *
> + * "[INVALID_OPERATION] is generated by any command that transfers
> + * vertices to the GL if:
> + *
> + * ...
> + *
> + * - Any two active samplers in the current program object are of
> + * different types, but refer to the same texture image unit.
> + *
> + * - The number of active samplers in the program exceeds the
> + * maximum number of texture image units allowed."
> + */
> + unsigned active_samplers = 0;
> + const struct gl_shader_program **shProg =
> + (const struct gl_shader_program **) pipeline->CurrentProgram;
> +
> + const glsl_type *unit_types[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
> + memset(unit_types, 0, sizeof(unit_types));
> +
> + for (unsigned idx = 0; idx < ARRAY_SIZE(shProg); idx++) {
This is the bug that caused the additional test case failure mentioned
in my last reply to patch 12. Can you see the problem? :)
With this fixed, _mesa_ValidProgramPipeline is no worse than
_mesa_ValidateProgram. Is that sufficient for now? I plan to fix both
in a follow-up...
> + if (!shProg[idx])
> + continue;
> +
> + for (unsigned i = 0; i < shProg[idx]->NumUserUniformStorage; i++) {
> + const struct gl_uniform_storage *const storage =
> + &shProg[idx]->UniformStorage[i];
> + const glsl_type *const t = (storage->type->is_array())
> + ? storage->type->fields.array : storage->type;
> +
> + if (!t->is_sampler())
> + continue;
> +
> + active_samplers++;
> +
> + const unsigned count = MAX2(1, storage->type->array_size());
> + for (unsigned j = 0; j < count; j++) {
> + const unsigned unit = storage->storage[j].i;
> +
> + /* The types of the samplers associated with a particular texture
> + * unit must be an exact match. Page 74 (page 89 of the PDF) of
> + * the OpenGL 3.3 core spec says:
> + *
> + * "It is not allowed to have variables of different sampler
> + * types pointing to the same texture image unit within a
> + * program object."
> + */
> + if (unit_types[unit] == NULL) {
> + unit_types[unit] = t;
> + } else if (unit_types[unit] != t) {
> + pipeline->InfoLog =
> + ralloc_asprintf(pipeline,
> + "Texture unit %d is accessed both as %s "
> + "and %s",
> + unit, unit_types[unit]->name, t->name);
> + return false;
> + }
> + }
> + }
> + }
> +
> + if (active_samplers > MAX_COMBINED_TEXTURE_IMAGE_UNITS) {
> + pipeline->InfoLog =
> + ralloc_asprintf(pipeline,
> + "the number of active samplers %d exceed the "
> + "maximum %d",
> + active_samplers, MAX_COMBINED_TEXTURE_IMAGE_UNITS);
> + return false;
> + }
> +
> + return true;
> +}
> diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h
> index bd50fd9..af955c17 100644
> --- a/src/mesa/main/uniforms.h
> +++ b/src/mesa/main/uniforms.h
> @@ -300,6 +300,8 @@ _mesa_update_shader_textures_used(struct gl_shader_program *shProg,
> extern bool
> _mesa_sampler_uniforms_are_valid(const struct gl_shader_program *shProg,
> char *errMsg, size_t errMsgLength);
> +extern bool
> +_mesa_sampler_uniforms_pipeline_are_valid(struct gl_pipeline_object *);
>
> extern const struct gl_program_parameter *
> get_uniform_parameter(struct gl_shader_program *shProg, GLint index);
>
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