[Mesa-dev] [PATCH 1/9] mesa: fix texture border handling for cube arrays
Marek Olšák
maraeo at gmail.com
Sat Mar 15 10:17:51 PDT 2014
From: Marek Olšák <marek.olsak at amd.com>
Cc: mesa-stable at lists.freedesktop.org
---
src/mesa/main/teximage.c | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index a6c3581..1baabf9 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1662,7 +1662,10 @@ error_check_subtexture_dimensions(struct gl_context *ctx,
/* check zoffset and depth */
if (dims > 2) {
- GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : destImage->Border;
+ GLint zBorder = (target == GL_TEXTURE_2D_ARRAY ||
+ target == GL_TEXTURE_CUBE_MAP_ARRAY) ?
+ 0 : destImage->Border;
+
if (zoffset < -zBorder) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s3D(zoffset)", function);
return GL_TRUE;
--
1.8.3.2
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