[Mesa-dev] [PATCH 03/40] mesa: Eliminate parameters to dd_function_table::Viewport

Brian Paul brianp at vmware.com
Mon Mar 17 08:15:10 PDT 2014


On 03/16/2014 02:52 PM, Alexander von Gluck IV wrote:
> On 01/10/2014 07:40 PM, Ian Romanick wrote:
>> From: Ian Romanick <ian.d.romanick at intel.com>
>>
>> No driver uses them.  They will just be annoying in future patches.
>>
>> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
>> ---
>>   src/mesa/drivers/dri/i915/intel_context.c  | 15 ++-------------
>>   src/mesa/drivers/dri/i965/brw_context.c    |  7 +------
>>   src/mesa/drivers/dri/r200/r200_state.c     |  8 +-------
>>   src/mesa/drivers/dri/radeon/radeon_state.c |  8 +-------
>>   src/mesa/drivers/dri/swrast/swrast.c       |  6 +-----
>>   src/mesa/drivers/windows/gdi/wmesa.c       |  4 +---
>>   src/mesa/drivers/x11/xm_dd.c               |  6 +-----
>>   src/mesa/main/dd.h                         |  2 +-
>>   src/mesa/main/viewport.c                   |  2 +-
>>   src/mesa/state_tracker/st_cb_viewport.c    |  3 +--
>>   10 files changed, 11 insertions(+), 50 deletions(-)
>>
>
>> diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
>> index 6e73691..f438278 100644
>> --- a/src/mesa/main/dd.h
>> +++ b/src/mesa/main/dd.h
>> @@ -546,7 +546,7 @@ struct dd_function_table {
>>                           struct gl_texture_object *texObj,
>>                           GLenum pname, const GLfloat *params);
>>      /** Set the viewport */
>> -   void (*Viewport)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
>> +   void (*Viewport)(struct gl_context *ctx);
>>      /*@}*/
>>
>>
>> diff --git a/src/mesa/main/viewport.c b/src/mesa/main/viewport.c
>> index 91578ba..7ea1d5f 100644
>> --- a/src/mesa/main/viewport.c
>> +++ b/src/mesa/main/viewport.c
>> @@ -99,7 +99,7 @@ _mesa_set_viewport(struct gl_context *ctx, GLint x, GLint y,
>>         /* Many drivers will use this call to check for window size changes
>>          * and reallocate the z/stencil/accum/etc buffers if needed.
>>          */
>> -      ctx->Driver.Viewport(ctx, x, y, width, height);
>> +      ctx->Driver.Viewport(ctx);
>>      }
>>   }
>
>
> *cough* just realized that Haiku uses these arguments while compiling
> 10.1 :-)
>
> https://urldefense.proofpoint.com/v1/url?u=http://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/targets/haiku-softpipe/GalliumContext.cpp%23n46&k=oIvRg1%2BdGAgOoM1BIlLLqw%3D%3D%0A&r=lGQMzzTgII0I7jefp2FHq7WtZ%2BTLs8wadB%2BiIj9xpBY%3D%0A&m=FUUWgsVWn2uSKA2anEYrFUz1AAFGwBsHlviyFxD4P2Y%3D%0A&s=448fac8302d6466285b0fa7c314b9ac6af1bbf3f416f3c01f253e0cc06058048
>
> https://urldefense.proofpoint.com/v1/url?u=http://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/targets/haiku-softpipe/GalliumContext.cpp%23n346&k=oIvRg1%2BdGAgOoM1BIlLLqw%3D%3D%0A&r=lGQMzzTgII0I7jefp2FHq7WtZ%2BTLs8wadB%2BiIj9xpBY%3D%0A&m=FUUWgsVWn2uSKA2anEYrFUz1AAFGwBsHlviyFxD4P2Y%3D%0A&s=6a77c1ecbe298d1535e63c6205d966d36b6c7dc60e08f7c586e5e9705160fc94
>
> Anyone know any easy alternatives off the top of their head?

I think you can just grab the new viewport dims from 
ctx->ViewportArray[0].X/Y/Width/Height.

-Brian



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