[Mesa-dev] [PATCH 09/10] mesa: Add support to unpack depth-stencil texture in to FLOAT_32_UNSIGNED_INT_24_8_REV
Brian Paul
brianp at vmware.com
Sat Mar 22 10:15:31 PDT 2014
On 03/21/2014 04:01 PM, Anuj Phogat wrote:
> Cc: <mesa-stable at lists.freedesktop.org>
> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
> ---
> src/mesa/main/format_unpack.c | 79 ++++++++++++++++++++++++++++++++++++++++++-
> src/mesa/main/format_unpack.h | 5 +++
> 2 files changed, 83 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/format_unpack.c b/src/mesa/main/format_unpack.c
> index 7abbe46..1725f10 100644
> --- a/src/mesa/main/format_unpack.c
> +++ b/src/mesa/main/format_unpack.c
> @@ -4264,6 +4264,79 @@ _mesa_unpack_uint_24_8_depth_stencil_row(mesa_format format, GLuint n,
> }
> }
>
> +static void
> +unpack_float_32_uint_24_8_depth_stencil_S8_Z24(const GLuint *src,
> + GLuint *dst, GLuint n)
> +{
> + GLuint i;
> +
> + for (i = 0; i < n; i++) {
> + GLuint val = src[i];
> + GLuint z24 = val & 0xffffff;
> + GLfloat zf = z24 * (1.0F / 0xffffff);
In other function where we convert 24-bit Z to a float we need to use
double precision. See fc52534f012837a39c03a764eb611d460210514a
> + GLuint s = val & 0xff000000;
> + ((GLfloat *) dst)[i * 2 + 0] = zf;
> + dst[i * 2 + 1] = s;
> + }
> +}
> +
> +static void
> +unpack_float_32_uint_24_8_depth_stencil_Z32_S8X24(const GLuint *src,
> + GLuint *dst, GLuint n)
> +{
> + GLuint i;
> +
> + for (i = 0; i < n; i++) {
> + /* 8 bytes per pixel (float + uint32) */
> + GLfloat zf = ((GLfloat *) src)[i * 2 + 0];
> + GLuint s = src[i * 2 + 1] & 0xff;
> + ((GLfloat *) dst)[i * 2 + 0] = zf;
> + dst[i * 2 + 1] = s;
> + }
> +}
> +
> +static void
> +unpack_float_32_uint_24_8_depth_stencil_Z24_S8(const GLuint *src,
> + GLuint *dst, GLuint n)
> +{
> + GLuint i;
> +
> + for (i = 0; i < n; i++) {
> + GLuint val = src[i];
> + GLuint z24 = (val >> 8);
> + GLfloat zf = z24 * (1.0F / 0xffffff);
> + GLuint s = val & 0xff;
> + ((GLfloat *) dst)[i * 2 + 0] = zf;
> + dst[i * 2 + 1] = s << 24;
> + }
> +}
> +
> +/**
> + * Unpack depth/stencil returning as GL_FLOAT_32_UNSIGNED_INT_24_8_REV.
> + * \param format the source data format
> + */
> +void
> +_mesa_unpack_float_32_uint_24_8_depth_stencil_row(mesa_format format, GLuint n,
> + const void *src, GLuint *dst)
> +{
> + switch (format) {
> + case MESA_FORMAT_S8_UINT_Z24_UNORM:
> + unpack_float_32_uint_24_8_depth_stencil_Z24_S8(src, dst, n);
Let's try to follow the new format naming conventions. So can we rename
the function to include the actual src format name? Something like:
unpack_float_32_uint_24_8_depth_stencil_S8_UINT_Z24_UNORM().
or maybe unpack_float_32_uint_24_8_from_S8_UINT_Z24_UNORM().
I know the name gets a little crazy, but I think including the actual
format name in the function name is desirable. I'm about to post a
series which does this for most other functions in the
format_pack/unpack.c files.
> + break;
> + case MESA_FORMAT_Z24_UNORM_S8_UINT:
> + unpack_float_32_uint_24_8_depth_stencil_S8_Z24(src, dst, n);
> + break;
> + case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
> + unpack_float_32_uint_24_8_depth_stencil_Z32_S8X24(src, dst, n);
> + break;
> + default:
> + _mesa_problem(NULL,
> + "bad format %s in _mesa_unpack_uint_24_8_depth_stencil_row",
> + _mesa_get_format_name(format));
> + return;
> + }
> +}
> +
> /**
> * Unpack depth/stencil
> * \param format the source data format
> @@ -4274,12 +4347,16 @@ _mesa_unpack_depth_stencil_row(mesa_format format, GLuint n,
> const void *src, GLenum type,
> GLuint *dst)
> {
> - assert(type == GL_UNSIGNED_INT_24_8);
> + assert(type == GL_UNSIGNED_INT_24_8 ||
> + type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
>
> switch (type) {
> case GL_UNSIGNED_INT_24_8:
> _mesa_unpack_uint_24_8_depth_stencil_row(format, n, src, dst);
> break;
> + case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
> + _mesa_unpack_float_32_uint_24_8_depth_stencil_row(format, n, src, dst);
> + break;
> default:
> _mesa_problem(NULL,
> "bad type 0x%x in _mesa_unpack_depth_stencil_row",
> diff --git a/src/mesa/main/format_unpack.h b/src/mesa/main/format_unpack.h
> index 5904a28..51f97df 100644
> --- a/src/mesa/main/format_unpack.h
> +++ b/src/mesa/main/format_unpack.h
> @@ -64,6 +64,11 @@ _mesa_unpack_uint_24_8_depth_stencil_row(mesa_format format, GLuint n,
> const void *src, GLuint *dst);
>
> void
> +_mesa_unpack_float_32_uint_24_8_depth_stencil_row(mesa_format format,
> + GLuint n,
> + const void *src,
> + GLuint *dst);
> +void
> _mesa_unpack_depth_stencil_row(mesa_format format, GLuint n,
> const void *src, GLenum type,
> GLuint *dst);
>
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