[Mesa-dev] [PATCH] st/mesa: improve sampler view handling v2

Christian König deathsimple at vodafone.de
Wed Mar 26 08:18:40 PDT 2014


Am 26.03.2014 15:38, schrieb Brian Paul:
> Can you remove the "v2" from the subject line?
I've did so and committed the result. But why actually should I do this?

> Reviewed-by: Brian Paul <brianp at vmware.com>

Thanks,
Christian.

>
> On 03/26/2014 07:38 AM, Christian König wrote:
>> From: Christian König <christian.koenig at amd.com>
>>
>> Keep a dynamically increasing array of all the views
>> created for a texture instead of just the last one.
>>
>> v2: add comments, fix array size calculation,
>>      release only the first sampler view found
>>
>> Signed-off-by: Christian König <christian.koenig at amd.com>
>> ---
>>   src/mesa/state_tracker/st_atom_sampler.c | 22 ++++++++---
>>   src/mesa/state_tracker/st_atom_texture.c | 53 
>> +++++++++++--------------
>>   src/mesa/state_tracker/st_cb_eglimage.c  |  2 +-
>>   src/mesa/state_tracker/st_cb_texture.c   | 20 +++++-----
>>   src/mesa/state_tracker/st_gen_mipmap.c   |  2 +-
>>   src/mesa/state_tracker/st_texture.c      | 68 
>> +++++++++++++++++++++++++++++++-
>>   src/mesa/state_tracker/st_texture.h      | 16 ++++++--
>>   src/mesa/state_tracker/st_vdpau.c        | 11 ++++--
>>   8 files changed, 138 insertions(+), 56 deletions(-)
>>
>> diff --git a/src/mesa/state_tracker/st_atom_sampler.c 
>> b/src/mesa/state_tracker/st_atom_sampler.c
>> index ec2bab2..3929251 100644
>> --- a/src/mesa/state_tracker/st_atom_sampler.c
>> +++ b/src/mesa/state_tracker/st_atom_sampler.c
>> @@ -182,15 +182,27 @@ convert_sampler(struct st_context *st,
>>          msamp->BorderColor.ui[3]) {
>>         const struct st_texture_object *stobj = 
>> st_texture_object_const(texobj);
>>         const GLboolean is_integer = texobj->_IsIntegerFormat;
>> +      const struct pipe_sampler_view *sv = NULL;
>>         union pipe_color_union border_color;
>> +      GLuint i;
>> +
>> +      /* Just search for the first used view. We can do this because 
>> the
>> +         swizzle is per-texture, not per context. */
>> +      /* XXX: clean that up to not use the sampler view at all */
>> +      for (i = 0; i < stobj->num_sampler_views; ++i) {
>> +         if (stobj->sampler_views[i]) {
>> +            sv = stobj->sampler_views[i];
>> +            break;
>> +         }
>> +      }
>>
>> -      if (st->apply_texture_swizzle_to_border_color && 
>> stobj->sampler_view) {
>> +      if (st->apply_texture_swizzle_to_border_color && sv) {
>>            const unsigned char swz[4] =
>>            {
>> -            stobj->sampler_view->swizzle_r,
>> -            stobj->sampler_view->swizzle_g,
>> -            stobj->sampler_view->swizzle_b,
>> -            stobj->sampler_view->swizzle_a,
>> +            sv->swizzle_r,
>> +            sv->swizzle_g,
>> +            sv->swizzle_b,
>> +            sv->swizzle_a,
>>            };
>>
>>            st_translate_color(&msamp->BorderColor,
>> diff --git a/src/mesa/state_tracker/st_atom_texture.c 
>> b/src/mesa/state_tracker/st_atom_texture.c
>> index 75e6fac..245e615 100644
>> --- a/src/mesa/state_tracker/st_atom_texture.c
>> +++ b/src/mesa/state_tracker/st_atom_texture.c
>> @@ -186,40 +186,47 @@ 
>> st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe,
>>
>>
>>   static struct pipe_sampler_view *
>> -st_get_texture_sampler_view_from_stobj(struct st_texture_object *stObj,
>> -                       struct pipe_context *pipe,
>> +st_get_texture_sampler_view_from_stobj(struct st_context *st,
>> +                                       struct st_texture_object *stObj,
>>                                          const struct 
>> gl_sampler_object *samp,
>>                          enum pipe_format format)
>>   {
>> +   struct pipe_sampler_view **sv;
>> +
>>      if (!stObj || !stObj->pt) {
>>         return NULL;
>>      }
>>
>> -   if (!stObj->sampler_view) {
>> -      stObj->sampler_view =
>> -         st_create_texture_sampler_view_from_stobj(pipe, stObj, 
>> samp, format);
>> +   sv = st_texture_get_sampler_view(st, stObj);
>> +
>> +   /* if sampler view has changed dereference it */
>> +   if (*sv) {
>> +      if (check_sampler_swizzle(*sv, stObj->base._Swizzle, 
>> stObj->base.DepthMode) ||
>> +      (format != (*sv)->format) ||
>> +      stObj->base.BaseLevel != (*sv)->u.tex.first_level) {
>> +     pipe_sampler_view_reference(sv, NULL);
>> +      }
>> +   }
>> +
>> +   if (!*sv) {
>> +      *sv = st_create_texture_sampler_view_from_stobj(st->pipe, 
>> stObj, samp, format);
>>
>> -   } else if (stObj->sampler_view->context != pipe) {
>> +   } else if ((*sv)->context != st->pipe) {
>>         /* Recreate view in correct context, use existing view as 
>> template */
>> -      /* XXX: This isn't optimal, we should try to use more than one 
>> view.
>> -              Otherwise we create/destroy the view all the time
>> -       */
>> -      struct pipe_sampler_view *sv =
>> -         pipe->create_sampler_view(pipe, stObj->pt, 
>> stObj->sampler_view);
>> -      pipe_sampler_view_reference(&stObj->sampler_view, NULL);
>> -      stObj->sampler_view = sv;
>> +      struct pipe_sampler_view *new_sv =
>> +         st->pipe->create_sampler_view(st->pipe, stObj->pt, *sv);
>> +      pipe_sampler_view_reference(sv, NULL);
>> +      *sv = new_sv;
>>      }
>>
>> -   return stObj->sampler_view;
>> +   return *sv;
>>   }
>>
>> -
>>   static GLboolean
>>   update_single_texture(struct st_context *st,
>>                         struct pipe_sampler_view **sampler_view,
>>                 GLuint texUnit)
>>   {
>> -   struct pipe_context *pipe = st->pipe;
>>      struct gl_context *ctx = st->ctx;
>>      const struct gl_sampler_object *samp;
>>      struct gl_texture_object *texObj;
>> @@ -258,19 +265,7 @@ update_single_texture(struct st_context *st,
>>         }
>>      }
>>
>> -   /* if sampler view has changed dereference it */
>> -   if (stObj->sampler_view) {
>> -      if (check_sampler_swizzle(stObj->sampler_view,
>> -                stObj->base._Swizzle,
>> -                stObj->base.DepthMode) ||
>> -      (view_format != stObj->sampler_view->format) ||
>> -      stObj->base.BaseLevel != 
>> stObj->sampler_view->u.tex.first_level) {
>> -     pipe_sampler_view_release(pipe, &stObj->sampler_view);
>> -      }
>> -   }
>> -
>> -   *sampler_view = st_get_texture_sampler_view_from_stobj(stObj, pipe,
>> -                              samp,
>> +   *sampler_view = st_get_texture_sampler_view_from_stobj(st, stObj, 
>> samp,
>>                                 view_format);
>>      return GL_TRUE;
>>   }
>> diff --git a/src/mesa/state_tracker/st_cb_eglimage.c 
>> b/src/mesa/state_tracker/st_cb_eglimage.c
>> index 561967d..34eb809 100644
>> --- a/src/mesa/state_tracker/st_cb_eglimage.c
>> +++ b/src/mesa/state_tracker/st_cb_eglimage.c
>> @@ -124,7 +124,7 @@ st_bind_surface(struct gl_context *ctx, GLenum 
>> target,
>>
>>      /* FIXME create a non-default sampler view from the 
>> pipe_surface? */
>>      pipe_resource_reference(&stObj->pt, ps->texture);
>> -   pipe_sampler_view_reference(&stObj->sampler_view, NULL);
>> +   st_texture_release_all_sampler_views(stObj);
>>      pipe_resource_reference(&stImage->pt, stObj->pt);
>>
>>      stObj->width0 = ps->width;
>> diff --git a/src/mesa/state_tracker/st_cb_texture.c 
>> b/src/mesa/state_tracker/st_cb_texture.c
>> index f0bf374..353415b 100644
>> --- a/src/mesa/state_tracker/st_cb_texture.c
>> +++ b/src/mesa/state_tracker/st_cb_texture.c
>> @@ -151,13 +151,11 @@ static void
>>   st_DeleteTextureObject(struct gl_context *ctx,
>>                          struct gl_texture_object *texObj)
>>   {
>> -   struct st_context *st = st_context(ctx);
>>      struct st_texture_object *stObj = st_texture_object(texObj);
>> -   if (stObj->pt)
>> -      pipe_resource_reference(&stObj->pt, NULL);
>> -   if (stObj->sampler_view) {
>> -      pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
>> -   }
>> +
>> +   pipe_resource_reference(&stObj->pt, NULL);
>> +   st_texture_release_all_sampler_views(stObj);
>> +   FREE(stObj->sampler_views);
>>      _mesa_delete_texture_object(ctx, texObj);
>>   }
>>
>> @@ -454,7 +452,7 @@ st_AllocTextureImageBuffer(struct gl_context *ctx,
>>      /* The parent texture object does not have space for this image */
>>
>>      pipe_resource_reference(&stObj->pt, NULL);
>> -   pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
>> +   st_texture_release_all_sampler_views(stObj);
>>
>>      if (!guess_and_alloc_texture(st, stObj, stImage)) {
>>         /* Probably out of memory.
>> @@ -1487,13 +1485,13 @@ st_finalize_texture(struct gl_context *ctx,
>>
>>         if (!st_obj) {
>>            pipe_resource_reference(&stObj->pt, NULL);
>> - pipe_sampler_view_reference(&stObj->sampler_view, NULL);
>> +         st_texture_release_all_sampler_views(stObj);
>>            return GL_TRUE;
>>         }
>>
>>         if (st_obj->buffer != stObj->pt) {
>>            pipe_resource_reference(&stObj->pt, st_obj->buffer);
>> -         pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
>> +         st_texture_release_all_sampler_views(stObj);
>>            stObj->width0 = stObj->pt->width0 / 
>> _mesa_get_format_bytes(tObj->_BufferObjectFormat);
>>            stObj->height0 = 1;
>>            stObj->depth0 = 1;
>> @@ -1514,7 +1512,7 @@ st_finalize_texture(struct gl_context *ctx,
>>          firstImage->pt != stObj->pt &&
>>          (!stObj->pt || firstImage->pt->last_level >= 
>> stObj->pt->last_level)) {
>>         pipe_resource_reference(&stObj->pt, firstImage->pt);
>> -      pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
>> +      st_texture_release_all_sampler_views(stObj);
>>      }
>>
>>      /* If this texture comes from a window system, there is nothing 
>> else to do. */
>> @@ -1561,7 +1559,7 @@ st_finalize_texture(struct gl_context *ctx,
>>             * gallium texture now.  We'll make a new one below.
>>             */
>>            pipe_resource_reference(&stObj->pt, NULL);
>> -         pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
>> +         st_texture_release_all_sampler_views(stObj);
>>            st->dirty.st |= ST_NEW_FRAMEBUFFER;
>>         }
>>      }
>> diff --git a/src/mesa/state_tracker/st_gen_mipmap.c 
>> b/src/mesa/state_tracker/st_gen_mipmap.c
>> index b615575..f1864fc 100644
>> --- a/src/mesa/state_tracker/st_gen_mipmap.c
>> +++ b/src/mesa/state_tracker/st_gen_mipmap.c
>> @@ -182,7 +182,7 @@ st_generate_mipmap(struct gl_context *ctx, GLenum 
>> target,
>>
>>         /* release the old tex (will likely be freed too) */
>>         pipe_resource_reference(&oldTex, NULL);
>> -      pipe_sampler_view_reference(&stObj->sampler_view, NULL);
>> +      st_texture_release_all_sampler_views(stObj);
>>      }
>>      else {
>>         /* Make sure that the base texture image data is present in the
>> diff --git a/src/mesa/state_tracker/st_texture.c 
>> b/src/mesa/state_tracker/st_texture.c
>> index a3b3453..8d559df 100644
>> --- a/src/mesa/state_tracker/st_texture.c
>> +++ b/src/mesa/state_tracker/st_texture.c
>> @@ -40,6 +40,7 @@
>>   #include "util/u_format.h"
>>   #include "util/u_rect.h"
>>   #include "util/u_math.h"
>> +#include "util/u_memory.h"
>>
>>
>>   #define DBG if(0) printf
>> @@ -412,10 +413,73 @@ st_create_color_map_texture(struct gl_context 
>> *ctx)
>>      return pt;
>>   }
>>
>> +/**
>> + * Try to find a matching sampler view for the given context.
>> + * If none is found an empty slot is initialized with a
>> + * template and returned instead.
>> + */
>> +struct pipe_sampler_view **
>> +st_texture_get_sampler_view(struct st_context *st,
>> +                            struct st_texture_object *stObj)
>> +{
>> +   struct pipe_sampler_view **used = NULL, **free = NULL;
>> +   GLuint i;
>> +
>> +   for (i = 0; i < stObj->num_sampler_views; ++i) {
>> +      struct pipe_sampler_view **sv = &stObj->sampler_views[i];
>> +      /* Is the array entry used ? */
>> +      if (*sv) {
>> +         /* Yes, check if it's the right one */
>> +         if ((*sv)->context == st->pipe)
>> +            return sv;
>> +
>> +         /* Wasn't the right one, but remember it as template */
>> +         used = sv;
>> +      } else {
>> +         /* Found a free slot, remember that */
>> +         free = sv;
>> +      }
>> +   }
>> +
>> +   /* Couldn't find a slot for our context, create a new one */
>> +
>> +   if (!free) {
>> +      /* Haven't even found a free one, resize the array */
>> +      GLuint old_size = stObj->num_sampler_views * sizeof(void *);
>> +      GLuint new_size = old_size + sizeof(void *);
>> +      stObj->sampler_views = REALLOC(stObj->sampler_views, old_size, 
>> new_size);
>> +      free = &stObj->sampler_views[stObj->num_sampler_views++];
>> +      *free = NULL;
>> +   }
>> +
>> +   /* Add just any sampler view to be used as a template */
>> +   if (used)
>> +      pipe_sampler_view_reference(free, *used);
>> +
>> +   return free;
>> +}
>> +
>>   void
>>   st_texture_release_sampler_view(struct st_context *st,
>>                                   struct st_texture_object *stObj)
>>   {
>> -   if (stObj->sampler_view && stObj->sampler_view->context == st->pipe)
>> -      pipe_sampler_view_reference(&stObj->sampler_view, NULL);
>> +   GLuint i;
>> +
>> +   for (i = 0; i < stObj->num_sampler_views; ++i) {
>> +      struct pipe_sampler_view **sv = &stObj->sampler_views[i];
>> +
>> +      if (*sv && (*sv)->context == st->pipe) {
>> +         pipe_sampler_view_reference(sv, NULL);
>> +         break;
>> +      }
>> +   }
>> +}
>> +
>> +void
>> +st_texture_release_all_sampler_views(struct st_texture_object *stObj)
>> +{
>> +   GLuint i;
>> +
>> +   for (i = 0; i < stObj->num_sampler_views; ++i)
>> + pipe_sampler_view_reference(&stObj->sampler_views[i], NULL);
>>   }
>> diff --git a/src/mesa/state_tracker/st_texture.h 
>> b/src/mesa/state_tracker/st_texture.h
>> index b4a27a0..87de9f9 100644
>> --- a/src/mesa/state_tracker/st_texture.h
>> +++ b/src/mesa/state_tracker/st_texture.h
>> @@ -82,10 +82,13 @@ struct st_texture_object
>>       */
>>      struct pipe_resource *pt;
>>
>> -   /* Default sampler view attached to this texture object. Created 
>> lazily
>> -    * on first binding.
>> +   /* Number of views in sampler_views array */
>> +   GLuint num_sampler_views;
>> +
>> +   /* Array of sampler views (one per context) attached to this texture
>> +    * object. Created lazily on first binding in context.
>>       */
>> -   struct pipe_sampler_view *sampler_view;
>> +   struct pipe_sampler_view **sampler_views;
>>
>>      /* True if this texture comes from the window system. Such a 
>> texture
>>       * cannot be reallocated and the format can only be changed with 
>> a sampler
>> @@ -227,8 +230,15 @@ st_texture_image_copy(struct pipe_context *pipe,
>>   extern struct pipe_resource *
>>   st_create_color_map_texture(struct gl_context *ctx);
>>
>> +extern struct pipe_sampler_view **
>> +st_texture_get_sampler_view(struct st_context *st,
>> +                            struct st_texture_object *stObj);
>> +
>>   extern void
>>   st_texture_release_sampler_view(struct st_context *st,
>>                                   struct st_texture_object *stObj);
>>
>> +extern void
>> +st_texture_release_all_sampler_views(struct st_texture_object *stObj);
>> +
>>   #endif
>> diff --git a/src/mesa/state_tracker/st_vdpau.c 
>> b/src/mesa/state_tracker/st_vdpau.c
>> index c5b4780..8c10cda 100644
>> --- a/src/mesa/state_tracker/st_vdpau.c
>> +++ b/src/mesa/state_tracker/st_vdpau.c
>> @@ -63,7 +63,7 @@ st_vdpau_map_surface(struct gl_context *ctx, GLenum 
>> target, GLenum access,
>>      struct st_texture_image *stImage = st_texture_image(texImage);
>>
>>      struct pipe_resource *res;
>> -   struct pipe_sampler_view *sv, templ;
>> +   struct pipe_sampler_view templ, **sampler_view;
>>      mesa_format texFormat;
>>
>>      getProcAddr = ctx->vdpGetProcAddress;
>> @@ -83,6 +83,7 @@ st_vdpau_map_surface(struct gl_context *ctx, GLenum 
>> target, GLenum access,
>>         }
>>
>>      } else {
>> +      struct pipe_sampler_view *sv;
>>         VdpVideoSurfaceGallium *f;
>>
>>         struct pipe_video_buffer *buffer;
>> @@ -138,7 +139,7 @@ st_vdpau_map_surface(struct gl_context *ctx, 
>> GLenum target, GLenum access,
>>                                 texFormat);
>>
>>      pipe_resource_reference(&stObj->pt, res);
>> -   pipe_sampler_view_reference(&stObj->sampler_view, NULL);
>> +   st_texture_release_all_sampler_views(stObj);
>>      pipe_resource_reference(&stImage->pt, res);
>>
>>      u_sampler_view_default_template(&templ, res, res->format);
>> @@ -148,7 +149,9 @@ st_vdpau_map_surface(struct gl_context *ctx, 
>> GLenum target, GLenum access,
>>      templ.swizzle_g = GET_SWZ(stObj->base._Swizzle, 1);
>>      templ.swizzle_b = GET_SWZ(stObj->base._Swizzle, 2);
>>      templ.swizzle_a = GET_SWZ(stObj->base._Swizzle, 3);
>> -   stObj->sampler_view = st->pipe->create_sampler_view(st->pipe, 
>> res, &templ);
>> +
>> +   sampler_view = st_texture_get_sampler_view(st, stObj);
>> +   *sampler_view = st->pipe->create_sampler_view(st->pipe, res, 
>> &templ);
>>
>>      stObj->width0 = res->width0;
>>      stObj->height0 = res->height0;
>> @@ -169,7 +172,7 @@ st_vdpau_unmap_surface(struct gl_context *ctx, 
>> GLenum target, GLenum access,
>>      struct st_texture_image *stImage = st_texture_image(texImage);
>>
>>      pipe_resource_reference(&stObj->pt, NULL);
>> -   pipe_sampler_view_reference(&stObj->sampler_view, NULL);
>> +   st_texture_release_all_sampler_views(stObj);
>>      pipe_resource_reference(&stImage->pt, NULL);
>>
>>      _mesa_dirty_texobj(ctx, texObj);
>>
>



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