[Mesa-dev] RFC: per-driver extension lists

Emil Velikov emil.l.velikov at gmail.com
Wed Mar 26 10:00:08 PDT 2014


On 26/03/14 14:24, Ilia Mirkin wrote:
> Hello,
> 
> As the outcome of a discussion yesterday on #dri-devel
> (http://people.freedesktop.org/~cbrill/dri-log/index.php?channel=dri-devel&date=2014-03-25
> starting around 16:30), I've created a small page that lists all
> extensions/limits supported by core/compat profiles, per driver:
> 
> http://people.freedesktop.org/~imirkin/glxinfo/glxinfo.html
> 
> The more astute members of the crowd might notice a distinct
> similarity to the apple version[1], but I never claimed to be a
> designer :) The nice thing about this implementation is that you just
> run a program (listed at the top of that page) to parse glxinfo -l -s
> output, and stick it as a js source on the page (and the generated
> file calls a 'register' function to register its configs).
> 
> There are a few shortcomings -- I'm not completely happy with the
> headers (might have to switch to the apple way), there's no history
> support, and it's very lacking in driver and version info (I just ran
> it on the hw/sw I had easily available). However I'm confident I can
> resolve all these, and I don't think they really impact the prototype
> evaluation.
> 
> Do people think this sort of resource is useful? Counter-productive?
> Are you happy with the raw information presented (even if you may be
> unhappy about the specific way in which it is presented)? Any other
> feedback?
> 
> If it's useful, I'll reach out to the various driver teams to get them
> to provide relevant glxinfo's and fill it out some more. Perhaps even
> look into a version that can receive glxinfo uploads. But I don't
> really want to put in more effort if people don't find it useful/it
> won't get used.
> 
> Let me know what you think (and feel free to send me the output of
> parse-glxinfo.py for your setup).
> 
Sweet work Ilia,

How do you and others feel like moving it to mesa/docs/capabilities/ (or
similar location) once finished ?

There were a few issues with people.fd.o a while back, and adding it to the
repo will help out, not to mention that it will minimise fun of to set-up a
system that uploads glxinfo's and people emailing you.

-Emil

> Cheers,
> 
>   -ilia
> 
> [1] https://developer.apple.com/graphicsimaging/opengl/capabilities/
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