[Mesa-dev] [PATCH 1/6] glapi: Remove some duplicate ignore="true" lines

Ian Romanick idr at freedesktop.org
Wed Mar 26 17:12:21 PDT 2014


From: Ian Romanick <ian.d.romanick at intel.com>

It looks like these were added accidentally by Paul in commit 1a1db174.
>From the commit message and the look of the patch, I think this was just
some sed-job left overs.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 src/mapi/glapi/gen/gl_API.xml | 32 --------------------------------
 1 file changed, 32 deletions(-)

diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml
index 9129d57..9200cd6 100644
--- a/src/mapi/glapi/gen/gl_API.xml
+++ b/src/mapi/glapi/gen/gl_API.xml
@@ -5403,13 +5403,11 @@
         <param name="index" type="GLuint"/>
         <param name="name" type="const GLchar *"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="CompileShader" es2="2.0" offset="assign">
         <param name="shader" type="GLuint"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="CreateProgram" offset="assign" es2="2.0">
@@ -5461,7 +5459,6 @@
         <param name="type" type="GLenum *" output="true"/>
         <param name="name" type="GLchar *" output="true"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="GetActiveUniform" es2="2.0" offset="assign">
@@ -5473,7 +5470,6 @@
         <param name="type" type="GLenum *" output="true"/>
         <param name="name" type="GLchar *" output="true"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="GetAttachedShaders" offset="assign" es2="2.0">
@@ -5489,7 +5485,6 @@
         <param name="name" type="const GLchar *"/>
         <return type="GLint"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="GetProgramiv" offset="assign" es2="2.0">
@@ -5528,7 +5523,6 @@
         <param name="length" type="GLsizei *" output="true"/>
         <param name="source" type="GLchar *" output="true"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="GetUniformLocation"
@@ -5537,7 +5531,6 @@
         <param name="name" type="const GLchar *"/>
         <return type="GLint"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="GetUniformfv" es2="2.0" offset="assign">
@@ -5545,7 +5538,6 @@
         <param name="location" type="GLint"/>
         <param name="params" type="GLfloat *" output="true"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="GetUniformiv" es2="2.0" offset="assign">
@@ -5553,7 +5545,6 @@
         <param name="location" type="GLint"/>
         <param name="params" type="GLint *" output="true"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="GetVertexAttribdv" offset="assign">
@@ -5604,7 +5595,6 @@
     <function name="LinkProgram" es2="2.0" offset="assign">
         <param name="program" type="GLuint"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="ShaderSource" es2="2.0" offset="assign">
@@ -5613,27 +5603,23 @@
         <param name="string" type="const GLchar * const *"/>
         <param name="length" type="const GLint *"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="UseProgram" es2="2.0" offset="assign">
         <param name="program" type="GLuint"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="Uniform1f" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="v0" type="GLfloat"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
     <function name="Uniform2f" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="v0" type="GLfloat"/>
         <param name="v1" type="GLfloat"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
     <function name="Uniform3f" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
@@ -5641,7 +5627,6 @@
         <param name="v1" type="GLfloat"/>
         <param name="v2" type="GLfloat"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
     <function name="Uniform4f" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
@@ -5650,21 +5635,18 @@
         <param name="v2" type="GLfloat"/>
         <param name="v3" type="GLfloat"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="Uniform1i" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="v0" type="GLint"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
     <function name="Uniform2i" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="v0" type="GLint"/>
         <param name="v1" type="GLint"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
     <function name="Uniform3i" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
@@ -5672,7 +5654,6 @@
         <param name="v1" type="GLint"/>
         <param name="v2" type="GLint"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
     <function name="Uniform4i" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
@@ -5681,7 +5662,6 @@
         <param name="v2" type="GLint"/>
         <param name="v3" type="GLint"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="Uniform1fv" es2="2.0" offset="assign">
@@ -5689,28 +5669,24 @@
         <param name="count" type="GLsizei" counter="true"/>
         <param name="value" type="const GLfloat *" count="count"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
     <function name="Uniform2fv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="count" type="GLsizei" counter="true"/>
         <param name="value" type="const GLfloat *" count="count" count_scale="2"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
     <function name="Uniform3fv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="count" type="GLsizei" counter="true"/>
         <param name="value" type="const GLfloat *" count="count" count_scale="3"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
     <function name="Uniform4fv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="count" type="GLsizei" counter="true"/>
         <param name="value" type="const GLfloat *" count="count" count_scale="4"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="Uniform1iv" es2="2.0" offset="assign">
@@ -5718,28 +5694,24 @@
         <param name="count" type="GLsizei" counter="true"/>
         <param name="value" type="const GLint *" count="count"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
     <function name="Uniform2iv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="count" type="GLsizei" counter="true"/>
         <param name="value" type="const GLint *" count="count" count_scale="2"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
     <function name="Uniform3iv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="count" type="GLsizei" counter="true"/>
         <param name="value" type="const GLint *" count="count" count_scale="3"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
     <function name="Uniform4iv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="count" type="GLsizei" counter="true"/>
         <param name="value" type="const GLint *" count="count" count_scale="4"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="UniformMatrix2fv" es2="2.0" offset="assign">
@@ -5748,7 +5720,6 @@
         <param name="transpose" type="GLboolean"/>
         <param name="value" type="const GLfloat *" count="count" count_scale="4"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
     <function name="UniformMatrix3fv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
@@ -5756,7 +5727,6 @@
         <param name="transpose" type="GLboolean"/>
         <param name="value" type="const GLfloat *" count="count" count_scale="9"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
     <function name="UniformMatrix4fv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
@@ -5764,13 +5734,11 @@
         <param name="transpose" type="GLboolean"/>
         <param name="value" type="const GLfloat *" count="count" count_scale="16"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="ValidateProgram" es2="2.0" offset="assign">
         <param name="program" type="GLuint"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="VertexAttrib1d" offset="assign">
-- 
1.8.1.4



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