[Mesa-dev] [PATCH] i965: Make sure we always compute valid index bounds before drawing.

Kenneth Graunke kenneth at whitecape.org
Thu Mar 27 14:11:46 PDT 2014


On 03/27/2014 10:45 AM, Iago Toral Quiroga wrote:
> When doing software rendering (i.e. rendering to the selection buffer) we need
> to make sure that we have valid index bounds before calling _tnl_draw_prims(),
> otherwise we can crash.
> 
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59455
> ---
>  src/mesa/drivers/dri/i965/brw_draw.c | 3 ++-
>  1 file changed, 2 insertions(+), 1 deletion(-)
> 
> diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c
> index d684c17..498cfe2 100644
> --- a/src/mesa/drivers/dri/i965/brw_draw.c
> +++ b/src/mesa/drivers/dri/i965/brw_draw.c
> @@ -554,7 +554,8 @@ void brw_draw_prims( struct gl_context *ctx,
>      * get the minimum and maximum of their index buffer so we know what range
>      * to upload.
>      */
> -   if (!vbo_all_varyings_in_vbos(arrays) && !index_bounds_valid) {
> +   if ((!vbo_all_varyings_in_vbos(arrays) || ctx->RenderMode != GL_RENDER)
> +       && !index_bounds_valid) {
>        perf_debug("Scanning index buffer to compute index buffer bounds.  "
>                   "Use glDrawRangeElements() to avoid this.\n");
>        vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims);
> 

Thanks for the patch!  This looks good to me.

Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

My only suggestion would be to rearrange the order of things:

if (!index_bounds_valid &&
    (ctx->RenderMode != GL_RENDER || !vbo_all_varyings_in_vbos(array))) {
   ...
}

By checking index_bounds_valid first, we could avoid the cost of
vbo_all_varyings_in_vbos, which does a non-trivial amount of work.

Would you mind sending a patch which does that?  I'll gladly push it.

--Ken

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