[Mesa-dev] [PATCH 19/19] mesa: Eliminate gl_shader_program::InternalSeparateShader
Ian Romanick
idr at freedesktop.org
Thu Mar 27 14:40:25 PDT 2014
From: Ian Romanick <ian.d.romanick at intel.com>
This was a work-around to allow linking a program with only a fragment
shader in a GLES context. Now that we have GL_EXT_separate_shader_objects
in GLES contexts, we can just use that.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/glsl/linker.cpp | 3 +--
src/mesa/main/ff_fragment_shader.cpp | 2 +-
src/mesa/main/mtypes.h | 11 -----------
3 files changed, 2 insertions(+), 14 deletions(-)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index c98fdfc..85cc2ad 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2489,8 +2489,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
* fragment shader) is absent. So, the extension shouldn't change the
* behavior specified in GLSL specification.
*/
- if (!prog->InternalSeparateShader && !prog->SeparateShader
- && ctx->API == API_OPENGLES2) {
+ if (!prog->SeparateShader && ctx->API == API_OPENGLES2) {
if (prog->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
linker_error(prog, "program lacks a vertex shader\n");
} else if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) {
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index 1d2ad60..08f8735 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -1310,7 +1310,7 @@ create_new_program(struct gl_context *ctx, struct state_key *key)
* fixed function program in a GLES2 context at all, but that's a
* big mess to clean up.
*/
- p.shader_program->InternalSeparateShader = GL_TRUE;
+ p.shader_program->SeparateShader = GL_TRUE;
state->language_version = 130;
state->es_shader = false;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 49fa3cd..4608188 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2593,17 +2593,6 @@ struct gl_shader_program
GLboolean BinaryRetreivableHint;
/**
- * Flags that the linker should not reject the program if it lacks
- * a vertex or fragment shader. GLES2 doesn't allow separate
- * shader objects, and would reject them. However, we internally
- * build separate shader objects for fixed function programs, which
- * we use for drivers/common/meta.c and for handling
- * _mesa_update_state with no program bound (for example in
- * glClear()).
- */
- GLboolean InternalSeparateShader;
-
- /**
* Indicates whether program can be bound for individual pipeline stages
* using UseProgramStages after it is next linked.
*/
--
1.8.1.4
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