[Mesa-dev] [WIP 11/13] glsl: parser changes for GL_ARB_explicit_uniform_location

Tapani Pälli tapani.palli at intel.com
Thu Mar 27 23:45:34 PDT 2014


Patch adds a preprocessor define for the extension and stores
explicit location data for uniforms during AST->HIR conversion.
It also sets layout token to be available when having the
extension in place.

Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
 src/glsl/ast_to_hir.cpp      | 13 +++++++++++++
 src/glsl/glcpp/glcpp-parse.y |  3 +++
 src/glsl/glsl_lexer.ll       |  1 +
 3 files changed, 17 insertions(+)

diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 8f6e901..3bfad02 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -2123,6 +2123,19 @@ validate_explicit_location(const struct ast_type_qualifier *qual,
 {
    bool fail = false;
 
+   /* Checks for GL_ARB_explicit_uniform_location. */
+   if (qual->flags.q.uniform) {
+
+      if (qual->index < 0) {
+         _mesa_glsl_error(loc, state,
+                          "explicit location < 0 for uniform %s", var->name);
+      } else {
+         var->data.explicit_location = true;
+         var->data.location = qual->location;
+      }
+      return;
+   }
+
    /* Between GL_ARB_explicit_attrib_location an
     * GL_ARB_separate_shader_objects, the inputs and outputs of any shader
     * stage can be assigned explicit locations.  The checking here associates
diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
index f28d853..6d42138 100644
--- a/src/glsl/glcpp/glcpp-parse.y
+++ b/src/glsl/glcpp/glcpp-parse.y
@@ -2087,6 +2087,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
 	      if (extensions->ARB_explicit_attrib_location)
 	         add_builtin_define(parser, "GL_ARB_explicit_attrib_location", 1);
 
+	      if (extensions->ARB_explicit_uniform_location)
+	         add_builtin_define(parser, "GL_ARB_explicit_uniform_location", 1);
+
 	      if (extensions->ARB_shader_texture_lod)
 	         add_builtin_define(parser, "GL_ARB_shader_texture_lod", 1);
 
diff --git a/src/glsl/glsl_lexer.ll b/src/glsl/glsl_lexer.ll
index 7602351..83f0b6d 100644
--- a/src/glsl/glsl_lexer.ll
+++ b/src/glsl/glsl_lexer.ll
@@ -393,6 +393,7 @@ layout		{
 		      || yyextra->AMD_conservative_depth_enable
 		      || yyextra->ARB_conservative_depth_enable
 		      || yyextra->ARB_explicit_attrib_location_enable
+		      || yyextra->ARB_explicit_uniform_location_enable
                       || yyextra->has_separate_shader_objects()
 		      || yyextra->ARB_uniform_buffer_object_enable
 		      || yyextra->ARB_fragment_coord_conventions_enable
-- 
1.8.3.1



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