[Mesa-dev] [PATCH] mesa: Allow setting GL_TEXTURE_MAX_LEVEL to 0 with GL_TEXTURE_RECTANGLE.
Iago Toral Quiroga
itoral at igalia.com
Mon Mar 31 01:04:06 PDT 2014
Currently, we raise an error when doing this which breaks a conformance test
from the OpenGL samples pack. Even if this is a bit silly it is not an error.
>From http://www.opengl.org/wiki/Rectangle_Texture:
"Rectangle textures contain exactly one image; they cannot have mipmaps.
Therefore, any texture parameters that depend on LODs are irrelevant when used
with rectangle textures; attempting to set these parameters to any value other
than 0 will result in an error."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76496
---
src/mesa/main/texparam.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c
index bfb2e1b..40790ff 100644
--- a/src/mesa/main/texparam.c
+++ b/src/mesa/main/texparam.c
@@ -352,7 +352,8 @@ set_tex_parameteri(struct gl_context *ctx,
if (texObj->MaxLevel == params[0])
return GL_FALSE;
- if (params[0] < 0 || texObj->Target == GL_TEXTURE_RECTANGLE_ARB) {
+ if (params[0] < 0 ||
+ (texObj->Target == GL_TEXTURE_RECTANGLE_ARB && params[0] > 0)) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glTexParameter(param=%d)", params[0]);
return GL_FALSE;
--
1.8.3.2
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