[Mesa-dev] [PATCH] mesa: Use location VERT_ATTRIB_GENERIC0 for vertex attribute 0

Anuj Phogat anuj.phogat at gmail.com
Mon Mar 31 14:00:50 PDT 2014


In OpenGL 3.1 attribute 0 becomes non-magic, just like in
OpenGL ES 2.0. Earlier versions of OpenGL used attribute 0
exclusively for vertex position.

Fixes 4 Khronos OpenGL CTS failures:
glGetVertexAttrib
depth24_basic
depth24_precision
rgb8_rgba8_rgb

Cc: <mesa-stable at lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
---
 src/mesa/vbo/vbo_attrib_tmp.h | 50 ++++++++++++++++++++++++-------------------
 1 file changed, 28 insertions(+), 22 deletions(-)

diff --git a/src/mesa/vbo/vbo_attrib_tmp.h b/src/mesa/vbo/vbo_attrib_tmp.h
index a2ea6d0..2865431 100644
--- a/src/mesa/vbo/vbo_attrib_tmp.h
+++ b/src/mesa/vbo/vbo_attrib_tmp.h
@@ -494,12 +494,18 @@ TAG(MultiTexCoord4fv)(GLenum target, const GLfloat * v)
 }
 
 
+/* In OpenGL 3.1 attribute 0 becomes non-magic, just like in OpenGL ES 2.0. */
+static inline bool
+attr_zero_specifies_vertex(struct gl_context *ctx) {
+   return (ctx->API != API_OPENGLES2
+           && (ctx->API != API_OPENGL_CORE || ctx->Version < 31));
+}
 
 static void GLAPIENTRY
 TAG(VertexAttrib1fARB)(GLuint index, GLfloat x)
 {
    GET_CURRENT_CONTEXT(ctx);
-   if (index == 0)
+   if (index == 0 && attr_zero_specifies_vertex(ctx))
       ATTR1F(0, x);
    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
       ATTR1F(VBO_ATTRIB_GENERIC0 + index, x);
@@ -511,7 +517,7 @@ static void GLAPIENTRY
 TAG(VertexAttrib1fvARB)(GLuint index, const GLfloat * v)
 {
    GET_CURRENT_CONTEXT(ctx);
-   if (index == 0)
+   if (index == 0 && attr_zero_specifies_vertex(ctx))
       ATTR1FV(0, v);
    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
       ATTR1FV(VBO_ATTRIB_GENERIC0 + index, v);
@@ -523,7 +529,7 @@ static void GLAPIENTRY
 TAG(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y)
 {
    GET_CURRENT_CONTEXT(ctx);
-   if (index == 0)
+   if (index == 0 && attr_zero_specifies_vertex(ctx))
       ATTR2F(0, x, y);
    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
       ATTR2F(VBO_ATTRIB_GENERIC0 + index, x, y);
@@ -535,7 +541,7 @@ static void GLAPIENTRY
 TAG(VertexAttrib2fvARB)(GLuint index, const GLfloat * v)
 {
    GET_CURRENT_CONTEXT(ctx);
-   if (index == 0)
+   if (index == 0 && attr_zero_specifies_vertex(ctx))
       ATTR2FV(0, v);
    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
       ATTR2FV(VBO_ATTRIB_GENERIC0 + index, v);
@@ -547,7 +553,7 @@ static void GLAPIENTRY
 TAG(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
 {
    GET_CURRENT_CONTEXT(ctx);
-   if (index == 0)
+   if (index == 0 && attr_zero_specifies_vertex(ctx))
       ATTR3F(0, x, y, z);
    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
       ATTR3F(VBO_ATTRIB_GENERIC0 + index, x, y, z);
@@ -559,7 +565,7 @@ static void GLAPIENTRY
 TAG(VertexAttrib3fvARB)(GLuint index, const GLfloat * v)
 {
    GET_CURRENT_CONTEXT(ctx);
-   if (index == 0)
+   if (index == 0 && attr_zero_specifies_vertex(ctx))
       ATTR3FV(0, v);
    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
       ATTR3FV(VBO_ATTRIB_GENERIC0 + index, v);
@@ -571,7 +577,7 @@ static void GLAPIENTRY
 TAG(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 {
    GET_CURRENT_CONTEXT(ctx);
-   if (index == 0)
+   if (index == 0 && attr_zero_specifies_vertex(ctx))
       ATTR4F(0, x, y, z, w);
    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
       ATTR4F(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
@@ -583,7 +589,7 @@ static void GLAPIENTRY
 TAG(VertexAttrib4fvARB)(GLuint index, const GLfloat * v)
 {
    GET_CURRENT_CONTEXT(ctx);
-   if (index == 0)
+   if (index == 0 && attr_zero_specifies_vertex(ctx))
       ATTR4FV(0, v);
    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
       ATTR4FV(VBO_ATTRIB_GENERIC0 + index, v);
@@ -600,7 +606,7 @@ static void GLAPIENTRY
 TAG(VertexAttribI1i)(GLuint index, GLint x)
 {
    GET_CURRENT_CONTEXT(ctx);
-   if (index == 0)
+   if (index == 0 && attr_zero_specifies_vertex(ctx))
       ATTR1I(0, x);
    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
       ATTR1I(VBO_ATTRIB_GENERIC0 + index, x);
@@ -612,7 +618,7 @@ static void GLAPIENTRY
 TAG(VertexAttribI2i)(GLuint index, GLint x, GLint y)
 {
    GET_CURRENT_CONTEXT(ctx);
-   if (index == 0)
+   if (index == 0 && attr_zero_specifies_vertex(ctx))
       ATTR2I(0, x, y);
    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
       ATTR2I(VBO_ATTRIB_GENERIC0 + index, x, y);
@@ -624,7 +630,7 @@ static void GLAPIENTRY
 TAG(VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z)
 {
    GET_CURRENT_CONTEXT(ctx);
-   if (index == 0)
+   if (index == 0 && attr_zero_specifies_vertex(ctx))
       ATTR3I(0, x, y, z);
    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
       ATTR3I(VBO_ATTRIB_GENERIC0 + index, x, y, z);
@@ -636,7 +642,7 @@ static void GLAPIENTRY
 TAG(VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w)
 {
    GET_CURRENT_CONTEXT(ctx);
-   if (index == 0)
+   if (index == 0 && attr_zero_specifies_vertex(ctx))
       ATTR4I(0, x, y, z, w);
    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
       ATTR4I(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
@@ -648,7 +654,7 @@ static void GLAPIENTRY
 TAG(VertexAttribI2iv)(GLuint index, const GLint *v)
 {
    GET_CURRENT_CONTEXT(ctx);
-   if (index == 0)
+   if (index == 0 && attr_zero_specifies_vertex(ctx))
       ATTR2IV(0, v);
    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
       ATTR2IV(VBO_ATTRIB_GENERIC0 + index, v);
@@ -660,7 +666,7 @@ static void GLAPIENTRY
 TAG(VertexAttribI3iv)(GLuint index, const GLint *v)
 {
    GET_CURRENT_CONTEXT(ctx);
-   if (index == 0)
+   if (index == 0 && attr_zero_specifies_vertex(ctx))
       ATTR3IV(0, v);
    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
       ATTR3IV(VBO_ATTRIB_GENERIC0 + index, v);
@@ -672,7 +678,7 @@ static void GLAPIENTRY
 TAG(VertexAttribI4iv)(GLuint index, const GLint *v)
 {
    GET_CURRENT_CONTEXT(ctx);
-   if (index == 0)
+   if (index == 0 && attr_zero_specifies_vertex(ctx))
       ATTR4IV(0, v);
    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
       ATTR4IV(VBO_ATTRIB_GENERIC0 + index, v);
@@ -689,7 +695,7 @@ static void GLAPIENTRY
 TAG(VertexAttribI1ui)(GLuint index, GLuint x)
 {
    GET_CURRENT_CONTEXT(ctx);
-   if (index == 0)
+   if (index == 0 && attr_zero_specifies_vertex(ctx))
       ATTR1UI(0, x);
    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
       ATTR1UI(VBO_ATTRIB_GENERIC0 + index, x);
@@ -701,7 +707,7 @@ static void GLAPIENTRY
 TAG(VertexAttribI2ui)(GLuint index, GLuint x, GLuint y)
 {
    GET_CURRENT_CONTEXT(ctx);
-   if (index == 0)
+   if (index == 0 && attr_zero_specifies_vertex(ctx))
       ATTR2UI(0, x, y);
    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
       ATTR2UI(VBO_ATTRIB_GENERIC0 + index, x, y);
@@ -713,7 +719,7 @@ static void GLAPIENTRY
 TAG(VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z)
 {
    GET_CURRENT_CONTEXT(ctx);
-   if (index == 0)
+   if (index == 0 && attr_zero_specifies_vertex(ctx))
       ATTR3UI(0, x, y, z);
    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
       ATTR3UI(VBO_ATTRIB_GENERIC0 + index, x, y, z);
@@ -725,7 +731,7 @@ static void GLAPIENTRY
 TAG(VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
 {
    GET_CURRENT_CONTEXT(ctx);
-   if (index == 0)
+   if (index == 0 && attr_zero_specifies_vertex(ctx))
       ATTR4UI(0, x, y, z, w);
    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
       ATTR4UI(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
@@ -737,7 +743,7 @@ static void GLAPIENTRY
 TAG(VertexAttribI2uiv)(GLuint index, const GLuint *v)
 {
    GET_CURRENT_CONTEXT(ctx);
-   if (index == 0)
+   if (index == 0 && attr_zero_specifies_vertex(ctx))
       ATTR2UIV(0, v);
    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
       ATTR2UIV(VBO_ATTRIB_GENERIC0 + index, v);
@@ -749,7 +755,7 @@ static void GLAPIENTRY
 TAG(VertexAttribI3uiv)(GLuint index, const GLuint *v)
 {
    GET_CURRENT_CONTEXT(ctx);
-   if (index == 0)
+   if (index == 0 && attr_zero_specifies_vertex(ctx))
       ATTR3UIV(0, v);
    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
       ATTR3UIV(VBO_ATTRIB_GENERIC0 + index, v);
@@ -761,7 +767,7 @@ static void GLAPIENTRY
 TAG(VertexAttribI4uiv)(GLuint index, const GLuint *v)
 {
    GET_CURRENT_CONTEXT(ctx);
-   if (index == 0)
+   if (index == 0 && attr_zero_specifies_vertex(ctx))
       ATTR4UIV(0, v);
    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
       ATTR4UIV(VBO_ATTRIB_GENERIC0 + index, v);
-- 
1.8.3.1



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