[Mesa-dev] [PATCH 03/21] glsl: protect anonymous struct id with a mutex
Ian Romanick
idr at freedesktop.org
Fri May 2 10:33:29 PDT 2014
On 04/22/2014 01:58 AM, Chia-I Wu wrote:
> There may be two contexts compiling shaders at the same time, and we want the
> anonymous struct id to be globally unique.
I am not very excited about this.
Is there any chance of getting stdatomic.h for the MSVC compilers that
people care about? I'd much rather have this code be...
if (identifier == NULL) {
static volatile atomic_uint_t anon_count = ATOMIC_VAR_INIT(1);
unsigned count;
count = atomic_fetch_add(&anon_count, 1);
identifier = ralloc_asprintf(this, "#anon_struct_%04x", count);
}
> Signed-off-by: Chia-I Wu <olv at lunarg.com>
> ---
> src/glsl/glsl_parser_extras.cpp | 10 ++++++++--
> 1 file changed, 8 insertions(+), 2 deletions(-)
>
> diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
> index 91c9285..30e284b 100644
> --- a/src/glsl/glsl_parser_extras.cpp
> +++ b/src/glsl/glsl_parser_extras.cpp
> @@ -1332,9 +1332,15 @@ ast_struct_specifier::ast_struct_specifier(const char *identifier,
> ast_declarator_list *declarator_list)
> {
> if (identifier == NULL) {
> + static mtx_t mutex = _MTX_INITIALIZER_NP;
> static unsigned anon_count = 1;
> - identifier = ralloc_asprintf(this, "#anon_struct_%04x", anon_count);
> - anon_count++;
> + unsigned count;
> +
> + mtx_lock(&mutex);
> + count = anon_count++;
> + mtx_unlock(&mutex);
> +
> + identifier = ralloc_asprintf(this, "#anon_struct_%04x", count);
> }
> name = identifier;
> this->declarations.push_degenerate_list_at_head(&declarator_list->link);
>
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