[Mesa-dev] [PATCH V2 9/9] docs: Update GL3.txt
Chris Forbes
chrisf at ijw.co.nz
Sun May 4 04:15:31 PDT 2014
Yes, we probably should. Some of the other features require a
significant amount of hardware-specific work.
On Sun, May 4, 2014 at 11:11 PM, Marek Olšák <maraeo at gmail.com> wrote:
> One question: Should we have a list of drivers supporting a
> gpu_shader5 feature after "DONE" like the other extensions have? For
> features without driver changes, that would be "DONE (all drivers)".
>
> Marek
>
> On Sun, May 4, 2014 at 10:24 AM, Chris Forbes <chrisf at ijw.co.nz> wrote:
>> Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
>> ---
>> docs/GL3.txt | 4 ++--
>> 1 file changed, 2 insertions(+), 2 deletions(-)
>>
>> diff --git a/docs/GL3.txt b/docs/GL3.txt
>> index 55906f2..7853724 100644
>> --- a/docs/GL3.txt
>> +++ b/docs/GL3.txt
>> @@ -104,7 +104,7 @@ GL 4.0:
>> - 'precise' qualifier not started
>> - Dynamically uniform sampler array indices not started
>> - Dynamically uniform UBO array indices not started
>> - - Implicit signed -> unsigned conversions not started
>> + - Implicit signed -> unsigned conversions DONE
>> - Fused multiply-add DONE
>> - Packing/bitfield/conversion functions DONE
>> - Enhanced textureGather DONE
>> @@ -112,7 +112,7 @@ GL 4.0:
>> - Geometry shader multiple streams not started
>> - Enhanced per-sample shading DONE
>> - Interpolation functions started
>> - - New overload resolution rules not started
>> + - New overload resolution rules DONE
>> GL_ARB_gpu_shader_fp64 not started
>> GL_ARB_sample_shading DONE (i965, nv50, nvc0)
>> GL_ARB_shader_subroutine not started
>> --
>> 1.9.2
>>
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