[Mesa-dev] [PATCH V2 9/9] docs: Update GL3.txt

Chris Forbes chrisf at ijw.co.nz
Sun May 4 04:15:31 PDT 2014


Yes, we probably should. Some of the other features require a
significant amount of hardware-specific work.

On Sun, May 4, 2014 at 11:11 PM, Marek Olšák <maraeo at gmail.com> wrote:
> One question: Should we have a list of drivers supporting a
> gpu_shader5 feature after "DONE" like the other extensions have? For
> features without driver changes, that would be "DONE (all drivers)".
>
> Marek
>
> On Sun, May 4, 2014 at 10:24 AM, Chris Forbes <chrisf at ijw.co.nz> wrote:
>> Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
>> ---
>>  docs/GL3.txt | 4 ++--
>>  1 file changed, 2 insertions(+), 2 deletions(-)
>>
>> diff --git a/docs/GL3.txt b/docs/GL3.txt
>> index 55906f2..7853724 100644
>> --- a/docs/GL3.txt
>> +++ b/docs/GL3.txt
>> @@ -104,7 +104,7 @@ GL 4.0:
>>    - 'precise' qualifier                                not started
>>    - Dynamically uniform sampler array indices          not started
>>    - Dynamically uniform UBO array indices              not started
>> -  - Implicit signed -> unsigned conversions            not started
>> +  - Implicit signed -> unsigned conversions            DONE
>>    - Fused multiply-add                                 DONE
>>    - Packing/bitfield/conversion functions              DONE
>>    - Enhanced textureGather                             DONE
>> @@ -112,7 +112,7 @@ GL 4.0:
>>    - Geometry shader multiple streams                   not started
>>    - Enhanced per-sample shading                        DONE
>>    - Interpolation functions                            started
>> -  - New overload resolution rules                      not started
>> +  - New overload resolution rules                      DONE
>>    GL_ARB_gpu_shader_fp64                               not started
>>    GL_ARB_sample_shading                                DONE (i965, nv50, nvc0)
>>    GL_ARB_shader_subroutine                             not started
>> --
>> 1.9.2
>>
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