[Mesa-dev] [PATCH 3/3] mesa/st: implement ARB_stencil_texturing
Roland Scheidegger
sroland at vmware.com
Sun May 4 08:59:39 PDT 2014
Am 03.05.2014 11:25, schrieb Ilia Mirkin:
> If StencilSampling is enabled on the texture object, pass in an
> equivalent stencil-only format.
>
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
>
> This replaces my earlier series, based on a suggestion from Michel Dänzer on
> IRC. Much simpler, and enables it for pretty much all gallium drivers.
>
> src/mesa/state_tracker/st_atom_texture.c | 4 ++++
> src/mesa/state_tracker/st_extensions.c | 5 +++++
> 2 files changed, 9 insertions(+)
>
> diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c
> index afc6d9d..928a4ff 100644
> --- a/src/mesa/state_tracker/st_atom_texture.c
> +++ b/src/mesa/state_tracker/st_atom_texture.c
> @@ -271,6 +271,10 @@ st_get_texture_sampler_view_from_stobj(struct st_context *st,
>
> sv = st_texture_get_sampler_view(st, stObj);
>
> + if (stObj->base.StencilSampling &&
> + util_format_is_depth_and_stencil(format))
> + format = util_format_stencil_only(format);
> +
> /* if sampler view has changed dereference it */
> if (*sv) {
> if (check_sampler_swizzle(stObj, *sv) ||
> diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
> index 33cd129..12ba82d 100644
> --- a/src/mesa/state_tracker/st_extensions.c
> +++ b/src/mesa/state_tracker/st_extensions.c
> @@ -507,6 +507,11 @@ void st_init_extensions(struct st_context *st)
>
> { { o(OES_compressed_ETC1_RGB8_texture) },
> { PIPE_FORMAT_ETC1_RGB8 } },
> +
> + { { o(ARB_stencil_texturing) },
> + { PIPE_FORMAT_X24S8_UINT,
> + PIPE_FORMAT_S8X24_UINT },
> + GL_TRUE }, /* at least one format must be supported */
> };
>
> /* Required: vertex fetch support. */
>
This version looks good to me. I guess you had to support stencil
texturing for all depthstencil formats the driver claims to support, but
presumably this isn't a problem for any hardware which can do it in the
first place.
(Gallium actually is a bit lenient wrt to sampling depthstencil
textures, if you pass in a depthstencil format it will assume you want
the depth part - it would be cleaner if you'd have to specify the
corresponding depth-only format in the view).
Roland
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