[Mesa-dev] [Bug 78258] make check link_varyings.gl_ClipDistance failure
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sun May 4 10:03:45 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=78258
Vinson Lee <vlee at freedesktop.org> changed:
What |Removed |Added
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CC| |idr at freedesktop.org
--- Comment #1 from Vinson Lee <vlee at freedesktop.org> ---
# only skipped commits left to test
# possible first bad commit: [e608449d3e7dc86b90acfb31d9c948c57cf0e920]
mesa/sso: Enable GL_ARB_separate_shader_objects by default
# possible first bad commit: [0939d3d0974a579fa65b76ebc6074d61e11f03b0] sso:
Add display list support for ARB_separate_shader_objects new functions
# possible first bad commit: [7ff937e5793dc8709c916e043b41142033c8e69e] linker:
Modify cross_validate_outputs_to_inputs to match using explicit locations
# possible first bad commit: [d030a3404ca0fedf365cb0fd41eaad7abc8ff132] linker:
Sort shader I/O variables into a canonical order
# possible first bad commit: [c557eb77225433fa9415a94fc9db3ce36374df64] linker:
Allow geometry shader without vertex shader for separable programs
# possible first bad commit: [1ff5a2b1ba2148b772f5e5c86d64c3cb18e1ce97] linker:
Assign varying locations for separable programs
# possible first bad commit: [7d73c3e99ec14031e3834096f7e8e257338b64d4] linker:
Allow consumer stage or producer stage to be NULL
# possible first bad commit: [fe37cb0ac67071759a88ea767027368399e1fdb6] linker:
Refactor code that gets an input matching an output
# possible first bad commit: [5699220cd5719be6fbafdefd75025a817bcb200a] glsl:
Exit when the shader IR contains an interface block instance
# possible first bad commit: [ba7195d126ce20bf74a27725224662aaca4d90ef]
glsl/tests: Add first simple tests of populate_consumer_input_sets
# possible first bad commit: [8f5852bd2b91df7b259e5aeafb6a62a4268ca4c4] linker:
Refactor code that builds hash tables of varyings during linking
# possible first bad commit: [ca21cffebd063354291d561eadc2ded8795a5333] meta:
Fix saving the program pipeline state
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