[Mesa-dev] [PATCH 02/21] glsl: protect locale_t with a mutex
Ian Romanick
idr at freedesktop.org
Mon May 5 10:01:58 PDT 2014
On 05/04/2014 02:14 PM, Chia-I Wu wrote:
> On Sat, May 3, 2014 at 1:52 AM, Ian Romanick <idr at freedesktop.org> wrote:
>> On 04/22/2014 01:58 AM, Chia-I Wu wrote:
>>> There may be two contexts compiling shaders at the same time. locale_t needs
>>> to be protected.
>>
>> Rather than calling glsl_initialize_strtod from other places in the
>> compiler, it seems better to use call_once from the strtof and strtod
>> functions.
> How about having a static object to call newlocale()/freelocale() in
> its constructor/destructor? It will impose no overead on
> glsl_strtod(), at the expense of little wasted memory when the
> applications do not compile shaders.
The problem I see with that is we don't know what order constructors on
global objects will occur. Are we sure the contructor will be invoked
before we need the locale now and in the future?
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