[Mesa-dev] [PATCH] GL_OES_texture_float and GL_OES_texture_half_float support
Rogovin, Kevin
kevin.rogovin at intel.com
Wed May 7 00:03:39 PDT 2014
I'll post a corrected patch shortly, but first some answer to questions:
> Have you found an application that wants these extensions? That might
> be useful to describe in the commit message.
There are some occasional bits in Qt that uses HALF_FLOAT_OES for GLES2 (but I stress it is not a often hit code path), many forms of GPU font rendering also require floating point textures (to which I confess implementing in a public open source project). As for specific applications: I do not have a list.
> For which driver would that be useful?
The truth right now is the for the current Mesa DRI drivers: I think none, the reason being that Mesa drivers are -mostly- either newer hardware OR if older -desktop- hardware. The extensions made them all separate to let an implementation expose more by requiring less. As for hardware out there is the wild, I -suspect- not anyways.
-Kevin
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