[Mesa-dev] [PATCH 1/2] mesa: Fix MaxNumLayers for 1D array textures.

Kenneth Graunke kenneth at whitecape.org
Wed May 7 14:35:42 PDT 2014


1D array targets store the number of slices in the Height field.

Cc: "10.2 10.1 10.0" <mesa-stable at lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
 src/mesa/main/fbobject.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index ca16ae1..97538bc 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -1058,6 +1058,8 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
       if (att->Layered) {
          if (att_tex_target == GL_TEXTURE_CUBE_MAP)
             att_layer_count = 6;
+         else if (att_tex_target == GL_TEXTURE_1D_ARRAY)
+            att_layer_count = att->Renderbuffer->Height;
          else
             att_layer_count = att->Renderbuffer->Depth;
       } else {
-- 
1.9.2



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