[Mesa-dev] [PATCH 1/2] mesa: Fix MaxNumLayers for 1D array textures.

Jordan Justen jljusten at gmail.com
Wed May 7 15:39:41 PDT 2014


Series
Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>

On Wed, May 7, 2014 at 3:22 PM, Marek Olšák <maraeo at gmail.com> wrote:
> Reviewed-by: Marek Olšák <marek.olsak at amd.com>
>
> Marek
>
> On Wed, May 7, 2014 at 11:35 PM, Kenneth Graunke <kenneth at whitecape.org> wrote:
>> 1D array targets store the number of slices in the Height field.
>>
>> Cc: "10.2 10.1 10.0" <mesa-stable at lists.freedesktop.org>
>> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
>> ---
>>  src/mesa/main/fbobject.c | 2 ++
>>  1 file changed, 2 insertions(+)
>>
>> diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
>> index ca16ae1..97538bc 100644
>> --- a/src/mesa/main/fbobject.c
>> +++ b/src/mesa/main/fbobject.c
>> @@ -1058,6 +1058,8 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
>>        if (att->Layered) {
>>           if (att_tex_target == GL_TEXTURE_CUBE_MAP)
>>              att_layer_count = 6;
>> +         else if (att_tex_target == GL_TEXTURE_1D_ARRAY)
>> +            att_layer_count = att->Renderbuffer->Height;
>>           else
>>              att_layer_count = att->Renderbuffer->Depth;
>>        } else {
>> --
>> 1.9.2
>>
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