[Mesa-dev] [PATCH 08/13] meta: Merge compiling and linking of blit program
Topi Pohjolainen
topi.pohjolainen at intel.com
Fri May 9 01:28:11 PDT 2014
Signed-off-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
---
src/mesa/drivers/common/meta.c | 45 ++++++++++++++++++++++++-------------
src/mesa/drivers/common/meta.h | 7 ++++++
src/mesa/drivers/common/meta_blit.c | 18 +++------------
3 files changed, 39 insertions(+), 31 deletions(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index b4c3056..3ef3f79 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -204,6 +204,31 @@ _mesa_meta_link_program_with_debug(struct gl_context *ctx, GLuint program)
return 0;
}
+void
+_mesa_meta_compile_and_link_program(struct gl_context *ctx,
+ const char *vs_source,
+ const char *fs_source,
+ const char *name,
+ GLuint *program)
+{
+ GLuint vs = _mesa_meta_compile_shader_with_debug(ctx, GL_VERTEX_SHADER,
+ vs_source);
+ GLuint fs = _mesa_meta_compile_shader_with_debug(ctx, GL_FRAGMENT_SHADER,
+ fs_source);
+
+ *program = _mesa_CreateProgram();
+ _mesa_AttachShader(*program, fs);
+ _mesa_DeleteShader(fs);
+ _mesa_AttachShader(*program, vs);
+ _mesa_DeleteShader(vs);
+ _mesa_BindAttribLocation(*program, 0, "position");
+ _mesa_BindAttribLocation(*program, 1, "texcoords");
+ _mesa_meta_link_program_with_debug(ctx, *program);
+ _mesa_ObjectLabel(GL_PROGRAM, *program, -1, name);
+
+ _mesa_UseProgram(*program);
+}
+
/**
* Generate a generic shader to blit from a texture to a framebuffer
*
@@ -219,10 +244,8 @@ _mesa_meta_setup_blit_shader(struct gl_context *ctx,
{
const char *vs_source;
char *fs_source;
- GLuint vs, fs;
void *const mem_ctx = ralloc_context(NULL);
struct blit_shader *shader = choose_blit_shader(target, table);
- char *name;
assert(shader != NULL);
@@ -282,22 +305,12 @@ _mesa_meta_setup_blit_shader(struct gl_context *ctx,
shader->texcoords);
}
- vs = _mesa_meta_compile_shader_with_debug(ctx, GL_VERTEX_SHADER, vs_source);
- fs = _mesa_meta_compile_shader_with_debug(ctx, GL_FRAGMENT_SHADER, fs_source);
- shader->shader_prog = _mesa_CreateProgram();
- _mesa_AttachShader(shader->shader_prog, fs);
- _mesa_DeleteShader(fs);
- _mesa_AttachShader(shader->shader_prog, vs);
- _mesa_DeleteShader(vs);
- _mesa_BindAttribLocation(shader->shader_prog, 0, "position");
- _mesa_BindAttribLocation(shader->shader_prog, 1, "texcoords");
- _mesa_meta_link_program_with_debug(ctx, shader->shader_prog);
- name = ralloc_asprintf(mem_ctx, "%s blit", shader->type);
- _mesa_ObjectLabel(GL_PROGRAM, shader->shader_prog, -1, name);
+ _mesa_meta_compile_and_link_program(ctx, vs_source, fs_source,
+ ralloc_asprintf(mem_ctx, "%s blit",
+ shader->type),
+ &shader->shader_prog);
ralloc_free(mem_ctx);
-
- _mesa_UseProgram(shader->shader_prog);
}
/**
diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h
index 32b71fa..fdd8714 100644
--- a/src/mesa/drivers/common/meta.h
+++ b/src/mesa/drivers/common/meta.h
@@ -455,6 +455,13 @@ _mesa_meta_compile_shader_with_debug(struct gl_context *ctx, GLenum target,
GLuint
_mesa_meta_link_program_with_debug(struct gl_context *ctx, GLuint program);
+void
+_mesa_meta_compile_and_link_program(struct gl_context *ctx,
+ const char *vs_source,
+ const char *fs_source,
+ const char *name,
+ GLuint *program);
+
GLboolean
_mesa_meta_alloc_texture(struct temp_texture *tex,
GLsizei width, GLsizei height, GLenum intFormat);
diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c
index c3dc146..14ecf8f 100644
--- a/src/mesa/drivers/common/meta_blit.c
+++ b/src/mesa/drivers/common/meta_blit.c
@@ -62,7 +62,6 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx,
{
const char *vs_source;
char *fs_source;
- GLuint vs, fs;
void *mem_ctx;
enum blit_msaa_shader shader_index;
bool dst_is_msaa = false;
@@ -314,21 +313,10 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx,
sample_resolve);
}
- vs = _mesa_meta_compile_shader_with_debug(ctx, GL_VERTEX_SHADER, vs_source);
- fs = _mesa_meta_compile_shader_with_debug(ctx, GL_FRAGMENT_SHADER, fs_source);
-
- blit->msaa_shaders[shader_index] = _mesa_CreateProgram();
- _mesa_AttachShader(blit->msaa_shaders[shader_index], fs);
- _mesa_DeleteShader(fs);
- _mesa_AttachShader(blit->msaa_shaders[shader_index], vs);
- _mesa_DeleteShader(vs);
- _mesa_BindAttribLocation(blit->msaa_shaders[shader_index], 0, "position");
- _mesa_BindAttribLocation(blit->msaa_shaders[shader_index], 1, "texcoords");
- _mesa_meta_link_program_with_debug(ctx, blit->msaa_shaders[shader_index]);
- _mesa_ObjectLabel(GL_PROGRAM, blit->msaa_shaders[shader_index], -1, name);
- ralloc_free(mem_ctx);
+ _mesa_meta_compile_and_link_program(ctx, vs_source, fs_source, name,
+ &blit->msaa_shaders[shader_index]);
- _mesa_UseProgram(blit->msaa_shaders[shader_index]);
+ ralloc_free(mem_ctx);
}
static void
--
1.8.3.1
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