[Mesa-dev] [PATCH 0/4] Set render depth size based on LOD0 for 3D textures
Jordan Justen
jordan.l.justen at intel.com
Sat May 10 18:30:48 PDT 2014
These patches were prompted by fixing piglit's
gl-3.2-layered-rendering-clear-color-all-types 3d mipmapped
on gen8. ("i965/gen8 renderbuffer" patch)
For Haswell I was able to force a similar failure on Haswell by
disabling blorp color clears, and "i965/gen7 renderbuffer" also
fixes that.
For the depth patches, I did not find a piglit test case that
they fix, but I think we should be using LOD0's depth size there
as well.
No piglit regressions observed on gen7 / gen8.
Jordan Justen (4):
i965/gen7 renderbuffer: Set depth size based on LOD0 for 3D textures
i965/gen8 renderbuffer: Set depth size based on LOD0 for 3D textures
i965/gen7 depth: Set depth size based on LOD0 for 3D textures
i965/gen8 depth: Set depth size based on LOD0 for 3D textures
src/mesa/drivers/dri/i965/gen7_misc_state.c | 4 ++--
src/mesa/drivers/dri/i965/gen7_wm_surface_state.c | 2 +-
src/mesa/drivers/dri/i965/gen8_depth_state.c | 4 ++--
src/mesa/drivers/dri/i965/gen8_surface_state.c | 2 +-
4 files changed, 6 insertions(+), 6 deletions(-)
--
2.0.0.rc2
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