[Mesa-dev] [PATCH 1/6] glsl: calculate component size for arrays of arrays when varying packing disabled
Timothy Arceri
t_arceri at yahoo.com.au
Mon May 12 04:16:27 PDT 2014
Signed-off-by: Timothy Arceri <t_arceri at yahoo.com.au>
---
src/glsl/link_varyings.cpp | 15 ++++++++++++---
1 file changed, 12 insertions(+), 3 deletions(-)
diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
index 45f1b10..5a18e40 100644
--- a/src/glsl/link_varyings.cpp
+++ b/src/glsl/link_varyings.cpp
@@ -833,9 +833,18 @@ varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var)
this->matches[this->num_matches].packing_order
= this->compute_packing_order(var);
if (this->disable_varying_packing) {
- unsigned slots = var->type->is_array()
- ? (var->type->length * var->type->fields.array->matrix_columns)
- : var->type->matrix_columns;
+ unsigned slots;
+ if (var->type->is_array()) {
+ const glsl_type *type = var->type;
+ slots = 1;
+ while (type->is_array()) {
+ slots *= type->length;
+ type = type->fields.array;
+ }
+ slots *= type->matrix_columns;
+ } else {
+ slots = var->type->matrix_columns;
+ }
this->matches[this->num_matches].num_components = 4 * slots;
} else {
this->matches[this->num_matches].num_components
--
1.9.0
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