[Mesa-dev] [PATCH 5/6] glsl: the number of samplers is already calculated so use it
Timothy Arceri
t_arceri at yahoo.com.au
Mon May 12 04:16:31 PDT 2014
Signed-off-by: Timothy Arceri <t_arceri at yahoo.com.au>
---
src/glsl/link_uniforms.cpp | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index 29dc0b1..c7147e0 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -308,8 +308,7 @@ private:
*/
const unsigned values = values_for_type(type);
if (type->contains_sampler()) {
- this->num_shader_samplers +=
- type->is_array() ? type->array_size() : 1;
+ this->num_shader_samplers += values;
} else if (type->contains_image()) {
this->num_shader_images += values;
--
1.9.0
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