[Mesa-dev] [PATCH 10/13] meta: Refactor configuration of renderbuffer sampling
Ian Romanick
idr at freedesktop.org
Mon May 12 10:14:23 PDT 2014
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
On 05/09/2014 01:28 AM, Topi Pohjolainen wrote:
> Signed-off-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
> ---
> src/mesa/drivers/common/meta.h | 5 +++++
> src/mesa/drivers/common/meta_blit.c | 38 ++++++++++++++++++++++++-------------
> 2 files changed, 30 insertions(+), 13 deletions(-)
>
> diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h
> index 70b87a1..cc76214 100644
> --- a/src/mesa/drivers/common/meta.h
> +++ b/src/mesa/drivers/common/meta.h
> @@ -402,6 +402,11 @@ _mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
> struct gl_texture_object **texObj,
> GLenum *target);
>
> +GLuint
> +_mesa_meta_setup_sampler(struct gl_context *ctx,
> + const struct gl_texture_object *texObj,
> + GLenum target, GLenum filter, GLuint srcLevel);
> +
> extern void
> _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
> GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
> diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c
> index 9c8231b..ae21671 100644
> --- a/src/mesa/drivers/common/meta_blit.c
> +++ b/src/mesa/drivers/common/meta_blit.c
> @@ -454,25 +454,13 @@ blitframebuffer_texture(struct gl_context *ctx,
> 2);
> }
>
> - _mesa_GenSamplers(1, &sampler);
> - _mesa_BindSampler(ctx->Texture.CurrentUnit, sampler);
> -
> /*
> printf("Blit from texture!\n");
> printf(" srcAtt %p dstAtt %p\n", readAtt, drawAtt);
> printf(" srcTex %p dstText %p\n", texObj, drawAtt->Texture);
> */
>
> - /* Prepare src texture state */
> - _mesa_BindTexture(target, texObj->Name);
> - _mesa_SamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, filter);
> - _mesa_SamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, filter);
> - if (target != GL_TEXTURE_RECTANGLE_ARB) {
> - _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, srcLevel);
> - _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel);
> - }
> - _mesa_SamplerParameteri(sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
> - _mesa_SamplerParameteri(sampler, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
> + sampler = _mesa_meta_setup_sampler(ctx, texObj, target, filter, srcLevel);
>
> /* Always do our blits with no net sRGB decode or encode.
> *
> @@ -613,6 +601,30 @@ _mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
> return true;
> }
>
> +GLuint
> +_mesa_meta_setup_sampler(struct gl_context *ctx,
> + const struct gl_texture_object *texObj,
> + GLenum target, GLenum filter, GLuint srcLevel)
> +{
> + GLuint sampler;
> +
> + _mesa_GenSamplers(1, &sampler);
> + _mesa_BindSampler(ctx->Texture.CurrentUnit, sampler);
> +
> + /* Prepare src texture state */
> + _mesa_BindTexture(target, texObj->Name);
> + _mesa_SamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, filter);
> + _mesa_SamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, filter);
> + if (target != GL_TEXTURE_RECTANGLE_ARB) {
> + _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, srcLevel);
> + _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel);
> + }
> + _mesa_SamplerParameteri(sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
> + _mesa_SamplerParameteri(sampler, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
> +
> + return sampler;
> +}
> +
> /**
> * Meta implementation of ctx->Driver.BlitFramebuffer() in terms
> * of texture mapping and polygon rendering.
>
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