[Mesa-dev] [PATCH 01/20] mesa: In emit_texenv() type mismatch was forced with typecast
Juha-Pekka Heikkila
juhapekka.heikkila at gmail.com
Wed May 14 10:55:47 PDT 2014
Type mismatch caused random memory to be copied when casted
memory area was smaller than expected type.
Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila at gmail.com>
---
src/mesa/main/ff_fragment_shader.cpp | 17 +++++++++--------
1 file changed, 9 insertions(+), 8 deletions(-)
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index 8c36097..2115837 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -877,14 +877,15 @@ emit_texenv(texenv_fragment_program *p, GLuint unit)
shift = new(p->mem_ctx) ir_constant((float)(1 << rgb_shift));
}
else {
- float const_data[4] = {
- float(1 << rgb_shift),
- float(1 << rgb_shift),
- float(1 << rgb_shift),
- float(1 << alpha_shift)
- };
- shift = new(p->mem_ctx) ir_constant(glsl_type::vec4_type,
- (ir_constant_data *)const_data);
+ ir_constant_data const_data;
+
+ const_data.f[0] = float(1 << rgb_shift);
+ const_data.f[1] = float(1 << rgb_shift);
+ const_data.f[2] = float(1 << rgb_shift);
+ const_data.f[3] = float(1 << alpha_shift);
+
+ shift = new(p->mem_ctx) ir_constant(glsl_type::vec4_type,
+ &const_data);
}
return saturate(mul(deref, shift));
--
1.8.1.2
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