[Mesa-dev] [Bug 78803] New: gallivm/lp_bld_debug.cpp:42:28: fatal error: llvm/IR/Module.h: No such file or directory

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri May 16 15:06:31 PDT 2014


https://bugs.freedesktop.org/show_bug.cgi?id=78803

          Priority: medium
            Bug ID: 78803
          Keywords: regression
                CC: brianp at vmware.com, jfonseca at vmware.com,
                    sroland at vmware.com
          Assignee: mesa-dev at lists.freedesktop.org
           Summary: gallivm/lp_bld_debug.cpp:42:28: fatal error:
                    llvm/IR/Module.h: No such file or directory
          Severity: blocker
    Classification: Unclassified
                OS: Linux (All)
          Reporter: vlee at freedesktop.org
          Hardware: x86-64 (AMD64)
            Status: NEW
           Version: git
         Component: Other
           Product: Mesa

mesa: 3a1da0abeef4144e3c060216d78420f047c6e585 (master 10.3.0-devel)
llvm: 3.1, 3.2

$ make
[...]
  CXX      gallivm/lp_bld_debug.lo
gallivm/lp_bld_debug.cpp:42:28: fatal error: llvm/IR/Module.h: No such file or
directory
 #include <llvm/IR/Module.h>
                            ^

commit 3a1da0abeef4144e3c060216d78420f047c6e585
Author: Roland Scheidegger <sroland at vmware.com>
Date:   Fri May 16 01:01:07 2014 +0200

    gallivm: print out how long it takes to optimize shader IR.

    Enabled with GALLIVM_DEBUG=perf (which up to now was only used to print
    warnings for unoptimized code).

    While some unexpectedly long shader compile times for some shaders were
fixed
    with 8a9f5ecdb116d0449d63f7b94efbfa8b205d826f this should help recognize
such
    problems in the future. For now though only available in debug builds
(which
    are not always suitable for such analysis). And since this uses system
time,
    it might not be all that accurate (even llvmpipe's own rasterization
threads
    might be running at the same time, or just other tasks).
    (llvmpipe also has LP_DEBUG=counters but this only gives an average per
shader
    and the the total time for all shaders.)
    This prints information like this:
    optimizing module fs17_variant0 took 1 msec
    optimizing module setup_variant_0 took 0 msec
    optimizing module draw_llvm_vs_variant0 took 9 msec
    optimizing module draw_llvm_vs_variant0 took 12 msec
    optimizing module fs17_variant1 took 2 msec

    v2: rebase for recent gallivm compilation changes, and print time for whole
    modules instead of functions (otherwise it would be very spammy since it
would
    include all trivial inline sse2 functions), using the shiny new module
names,
    prying them off LLVM using new helper (not available through C bindings).
    Per function timings, while possibly giving more information (if there'd be
    a problem only in for instance the partial not the whole function), don't
seem
    all that useful for now.

    Reviewed-by: Brian Paul <brianp at vmware.com>
    Reviewed-by: Jose Fonseca <jfonseca at vmware.com>

-- 
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/mesa-dev/attachments/20140516/9fa62dd0/attachment.html>


More information about the mesa-dev mailing list