[Mesa-dev] [PATCH 06/10] mesa: support inactive uniforms in glUniform* functions
Ian Romanick
idr at freedesktop.org
Mon May 19 10:09:12 PDT 2014
On 04/09/2014 02:56 AM, Tapani Pälli wrote:
> Support inactive uniforms that have explicit location set in
> glUniform* functions.
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
> src/mesa/main/uniform_query.cpp | 15 +++++++++++++++
> 1 file changed, 15 insertions(+)
>
> diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
> index 5f1af08..e33800a 100644
> --- a/src/mesa/main/uniform_query.cpp
> +++ b/src/mesa/main/uniform_query.cpp
> @@ -253,6 +253,21 @@ validate_uniform_parameters(struct gl_context *ctx,
> return false;
> }
>
> + /* If the driver storage pointer in remap table is -1, we ignore silently.
> + *
> + * GL_ARB_explicit_uniform_location spec says:
> + * "What happens if Uniform* is called with an explicitly defined
> + * uniform location, but that uniform is deemed inactive by the
> + * linker?
> + *
> + * RESOLVED: The call is ignored for inactive uniform variables and
> + * no error is generated."
> + *
> + */
> + if (ctx->Extensions.ARB_explicit_uniform_location &&
> + shProg->UniformRemapTable[location] == (gl_uniform_storage *) -1)
> + return false;
> +
Do we actually need to check
ctx->Extensions.ARB_explicit_uniform_location? It seems like
UniformRemapTable will only have -1 in it for that case, right?
> _mesa_uniform_split_location_offset(shProg, location, loc, array_index);
>
> if (shProg->UniformStorage[*loc].array_elements == 0 && count > 1) {
>
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