[Mesa-dev] [PATCH 7/8] gallium: create TGSI_PROPERTY to disable viewport and clipping
Marek Olšák
maraeo at gmail.com
Tue May 20 16:49:16 PDT 2014
Hi,
Could somebody from VMWare please review this patch? It's for st/nine
(open d3d9 state tracker).
Thanks,
Marek
On Sat, May 17, 2014 at 1:20 AM, Automated rebase
<david.heidelberger at ixit.cz> wrote:
> From: Christoph Bumiller <e0425955 at student.tuwien.ac.at>
>
> ---
> src/gallium/auxiliary/tgsi/tgsi_strings.c | 3 ++-
> src/gallium/auxiliary/tgsi/tgsi_ureg.c | 16 ++++++++++++++++
> src/gallium/auxiliary/tgsi/tgsi_ureg.h | 4 ++++
> src/gallium/docs/source/tgsi.rst | 9 +++++++++
> src/gallium/include/pipe/p_shader_tokens.h | 3 ++-
> 5 files changed, 33 insertions(+), 2 deletions(-)
>
> diff --git a/src/gallium/auxiliary/tgsi/tgsi_strings.c b/src/gallium/auxiliary/tgsi/tgsi_strings.c
> index 5b6e47f..c3e7118 100644
> --- a/src/gallium/auxiliary/tgsi/tgsi_strings.c
> +++ b/src/gallium/auxiliary/tgsi/tgsi_strings.c
> @@ -120,7 +120,8 @@ const char *tgsi_property_names[TGSI_PROPERTY_COUNT] =
> "FS_COORD_PIXEL_CENTER",
> "FS_COLOR0_WRITES_ALL_CBUFS",
> "FS_DEPTH_LAYOUT",
> - "VS_PROHIBIT_UCPS"
> + "VS_PROHIBIT_UCPS",
> + "VS_POSITION_WINDOW_SPACE"
> };
>
> const char *tgsi_type_names[5] =
> diff --git a/src/gallium/auxiliary/tgsi/tgsi_ureg.c b/src/gallium/auxiliary/tgsi/tgsi_ureg.c
> index 2bf93ee..bd0a3f7 100644
> --- a/src/gallium/auxiliary/tgsi/tgsi_ureg.c
> +++ b/src/gallium/auxiliary/tgsi/tgsi_ureg.c
> @@ -173,6 +173,7 @@ struct ureg_program
> unsigned char property_fs_coord_pixel_center; /* = TGSI_FS_COORD_PIXEL_CENTER_* */
> unsigned char property_fs_color0_writes_all_cbufs; /* = TGSI_FS_COLOR0_WRITES_ALL_CBUFS * */
> unsigned char property_fs_depth_layout; /* TGSI_FS_DEPTH_LAYOUT */
> + boolean property_vs_window_space_position; /* TGSI_VS_WINDOW_SPACE_POSITION */
>
> unsigned nr_addrs;
> unsigned nr_preds;
> @@ -331,6 +332,13 @@ ureg_property_fs_depth_layout(struct ureg_program *ureg,
> ureg->property_fs_depth_layout = fs_depth_layout;
> }
>
> +void
> +ureg_property_vs_window_space_position(struct ureg_program *ureg,
> + boolean vs_window_space_position)
> +{
> + ureg->property_vs_window_space_position = vs_window_space_position;
> +}
> +
> struct ureg_src
> ureg_DECL_fs_input_cyl_centroid(struct ureg_program *ureg,
> unsigned semantic_name,
> @@ -1508,6 +1516,14 @@ static void emit_decls( struct ureg_program *ureg )
> ureg->property_fs_depth_layout);
> }
>
> + if (ureg->property_vs_window_space_position) {
> + assert(ureg->processor == TGSI_PROCESSOR_VERTEX);
> +
> + emit_property(ureg,
> + TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION,
> + ureg->property_vs_window_space_position);
> + }
> +
> if (ureg->processor == TGSI_PROCESSOR_VERTEX) {
> for (i = 0; i < UREG_MAX_INPUT; i++) {
> if (ureg->vs_inputs[i/32] & (1 << (i%32))) {
> diff --git a/src/gallium/auxiliary/tgsi/tgsi_ureg.h b/src/gallium/auxiliary/tgsi/tgsi_ureg.h
> index a0a50b7..28edea6 100644
> --- a/src/gallium/auxiliary/tgsi/tgsi_ureg.h
> +++ b/src/gallium/auxiliary/tgsi/tgsi_ureg.h
> @@ -184,6 +184,10 @@ void
> ureg_property_fs_depth_layout(struct ureg_program *ureg,
> unsigned fs_depth_layout);
>
> +void
> +ureg_property_vs_window_space_position(struct ureg_program *ureg,
> + boolean vs_window_space_position);
> +
>
> /***********************************************************************
> * Build shader declarations:
> diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst
> index 9500b9d..2ca3c3b 100644
> --- a/src/gallium/docs/source/tgsi.rst
> +++ b/src/gallium/docs/source/tgsi.rst
> @@ -2848,6 +2848,15 @@ input primitive. Each invocation will have a different
> TGSI_SEMANTIC_INVOCATIONID system value set. If not specified, assumed to
> be 1.
>
> +VS_WINDOW_SPACE_POSITION
> +""""""""""""""""""""""""""
> +If this property is set on the vertex shader, the TGSI_SEMANTIC_POSITION output
> +is assumed to contain window space coordinates.
> +Division of X,Y,Z by W and the viewport transformation are disabled, and 1/W is
> +directly taken from the 4-th component of the shader output.
> +Naturally, clipping is not performed on window coordinates either.
> +The effect of this property is undefined if a geometry or tessellation shader
> +are in use.
>
> Texture Sampling and Texture Formats
> ------------------------------------
> diff --git a/src/gallium/include/pipe/p_shader_tokens.h b/src/gallium/include/pipe/p_shader_tokens.h
> index d095bd3..9261b79 100644
> --- a/src/gallium/include/pipe/p_shader_tokens.h
> +++ b/src/gallium/include/pipe/p_shader_tokens.h
> @@ -237,7 +237,8 @@ union tgsi_immediate_data
> #define TGSI_PROPERTY_FS_DEPTH_LAYOUT 6
> #define TGSI_PROPERTY_VS_PROHIBIT_UCPS 7
> #define TGSI_PROPERTY_GS_INVOCATIONS 8
> -#define TGSI_PROPERTY_COUNT 9
> +#define TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION 9
> +#define TGSI_PROPERTY_COUNT 10
>
> struct tgsi_property {
> unsigned Type : 4; /**< TGSI_TOKEN_TYPE_PROPERTY */
> --
> 1.9.2
>
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