[Mesa-dev] [Bug 78914] [llvmpipe] Front/Backfaces do not cover the same pixels when rasterized
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed May 21 00:14:20 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=78914
--- Comment #8 from Florian Link <florianlink at gmail.com> ---
I noticed that the same problem happens if I always use GL_CULL_BACK and change
the winding so that the back faces are front facing when I need the back faces.
So it seems to depend on the winding of the triangles (which probably is
related on how GL_CULL_BACK/FRONT are implemented...).
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