[Mesa-dev] [PATCH 1/2] meta/blit: Add stencil texturing mode save and restore
Eric Anholt
eric at anholt.net
Wed May 21 11:29:02 PDT 2014
Topi Pohjolainen <topi.pohjolainen at intel.com> writes:
> Signed-off-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
> Cc: "10.2" <mesa-stable at lists.freedesktop.org>
> ---
> src/mesa/drivers/common/meta.h | 4 ++--
> src/mesa/drivers/common/meta_blit.c | 15 ++++++++++++++-
> 2 files changed, 16 insertions(+), 3 deletions(-)
>
> diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h
> index 007f104..765f8df 100644
> --- a/src/mesa/drivers/common/meta.h
> +++ b/src/mesa/drivers/common/meta.h
> @@ -270,7 +270,7 @@ struct blit_state
> struct fb_tex_blit_state
> {
> GLint baseLevelSave, maxLevelSave;
> - GLuint sampler, samplerSave;
> + GLuint sampler, samplerSave, stencilSamplingSave;
> GLuint tempTex;
> };
>
> @@ -407,7 +407,7 @@ _mesa_meta_fb_tex_blit_begin(const struct gl_context *ctx,
> struct fb_tex_blit_state *blit);
>
> extern void
> -_mesa_meta_fb_tex_blit_end(const struct gl_context *ctx, GLenum target,
> +_mesa_meta_fb_tex_blit_end(struct gl_context *ctx, GLenum target,
> struct fb_tex_blit_state *blit);
>
> extern GLboolean
> diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c
> index e10a181..59f7e70 100644
> --- a/src/mesa/drivers/common/meta_blit.c
> +++ b/src/mesa/drivers/common/meta_blit.c
> @@ -441,6 +441,7 @@ blitframebuffer_texture(struct gl_context *ctx,
>
> fb_tex_blit.baseLevelSave = texObj->BaseLevel;
> fb_tex_blit.maxLevelSave = texObj->MaxLevel;
> + fb_tex_blit.stencilSamplingSave = texObj->StencilSampling;
>
> if (glsl_version) {
> setup_glsl_blit_framebuffer(ctx, blit, rb, target);
> @@ -567,7 +568,7 @@ _mesa_meta_fb_tex_blit_begin(const struct gl_context *ctx,
> }
>
> void
> -_mesa_meta_fb_tex_blit_end(const struct gl_context *ctx, GLenum target,
> +_mesa_meta_fb_tex_blit_end(struct gl_context *ctx, GLenum target,
> struct fb_tex_blit_state *blit)
> {
> /* Restore texture object state, the texture binding will
> @@ -576,6 +577,18 @@ _mesa_meta_fb_tex_blit_end(const struct gl_context *ctx, GLenum target,
> if (target != GL_TEXTURE_RECTANGLE_ARB) {
> _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, blit->baseLevelSave);
> _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, blit->maxLevelSave);
> +
> + if (ctx->Extensions.ARB_stencil_texturing) {
> + struct gl_texture_object *texObj =
> + _mesa_get_current_tex_object(ctx, target);
> +
> + /* One cannot use _mesa_TexParameteri() in case the stencil indexing
> + * wasn't modified during the blit. Hence write the saved value
> + * directly.
> + */
Can you explain that some more? I'm uncomfortable with direct
modification of the values instead of _mesa_TexParameteri, becuase it
means that any other state update handling (like making sure that the
call to Driver.TexParameter() has happened, or any necessary flushes)
isn't getting done.
> + if (texObj)
> + texObj->StencilSampling = blit->stencilSamplingSave;
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