[Mesa-dev] [PATCH 02/12] nv50: setup scissors on clear_render_target/depth_stencil
Emil Velikov
emil.l.velikov at gmail.com
Wed May 21 11:57:14 PDT 2014
On 21/05/14 00:39, Ilia Mirkin wrote:
> From: Christoph Bumiller <e0425955 at student.tuwien.ac.at>
>
> [imirkin: add logic to also clear the "regular" scissors]
Can you please share why are you've added the "regular" scissors ?
Does it matter if we set the screen scissors before the render target params?
Thanks
Emil
> Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>
> Cc: "10.2" <mesa-stable at lists.freedesktop.org>
> ---
> src/gallium/drivers/nouveau/nv50/nv50_surface.c | 20 ++++++++++++++++++--
> 1 file changed, 18 insertions(+), 2 deletions(-)
>
> diff --git a/src/gallium/drivers/nouveau/nv50/nv50_surface.c b/src/gallium/drivers/nouveau/nv50/nv50_surface.c
> index 1f37527..6e68fb8 100644
> --- a/src/gallium/drivers/nouveau/nv50/nv50_surface.c
> +++ b/src/gallium/drivers/nouveau/nv50/nv50_surface.c
> @@ -288,6 +288,14 @@ nv50_clear_render_target(struct pipe_context *pipe,
>
> PUSH_REFN(push, bo, mt->base.domain | NOUVEAU_BO_WR);
>
> + BEGIN_NV04(push, NV50_3D(SCREEN_SCISSOR_HORIZ), 2);
> + PUSH_DATA (push, ( width << 16) | dstx);
> + PUSH_DATA (push, (height << 16) | dsty);
> + BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(0)), 2);
> + PUSH_DATA (push, 8192 << 16);
> + PUSH_DATA (push, 8192 << 16);
> + nv50->scissors_dirty |= 1;
> +
> BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1);
> PUSH_DATA (push, 1);
> BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(0)), 5);
> @@ -325,7 +333,7 @@ nv50_clear_render_target(struct pipe_context *pipe,
> (z << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT));
> }
>
> - nv50->dirty |= NV50_NEW_FRAMEBUFFER;
> + nv50->dirty |= NV50_NEW_FRAMEBUFFER | NV50_NEW_SCISSOR;
> }
>
> static void
> @@ -364,6 +372,14 @@ nv50_clear_depth_stencil(struct pipe_context *pipe,
>
> PUSH_REFN(push, bo, mt->base.domain | NOUVEAU_BO_WR);
>
> + BEGIN_NV04(push, NV50_3D(SCREEN_SCISSOR_HORIZ), 2);
> + PUSH_DATA (push, ( width << 16) | dstx);
> + PUSH_DATA (push, (height << 16) | dsty);
> + BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(0)), 2);
> + PUSH_DATA (push, 8192 << 16);
> + PUSH_DATA (push, 8192 << 16);
> + nv50->scissors_dirty |= 1;
> +
> BEGIN_NV04(push, NV50_3D(ZETA_ADDRESS_HIGH), 5);
> PUSH_DATAh(push, bo->offset + sf->offset);
> PUSH_DATA (push, bo->offset + sf->offset);
> @@ -390,7 +406,7 @@ nv50_clear_depth_stencil(struct pipe_context *pipe,
> (z << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT));
> }
>
> - nv50->dirty |= NV50_NEW_FRAMEBUFFER;
> + nv50->dirty |= NV50_NEW_FRAMEBUFFER | NV50_NEW_SCISSOR;
> }
>
> void
>
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