[Mesa-dev] [PATCH 1/2] glxinfo: move reusable, non-GLX code into glinfo_common.[ch]

Brian Paul brianp at vmware.com
Thu May 22 19:53:38 PDT 2014


So that we can share some of the code with wglinfo.
---
 src/xdemos/CMakeLists.txt  |    4 +-
 src/xdemos/Makefile.am     |    4 +
 src/xdemos/glinfo_common.c |  649 ++++++++++++++++++++++++++++++++++++++++++++
 src/xdemos/glinfo_common.h |   89 ++++++
 src/xdemos/glxinfo.c       |  647 +------------------------------------------
 5 files changed, 759 insertions(+), 634 deletions(-)
 create mode 100644 src/xdemos/glinfo_common.c
 create mode 100644 src/xdemos/glinfo_common.h

diff --git a/src/xdemos/CMakeLists.txt b/src/xdemos/CMakeLists.txt
index ee8b12d..97329fe 100644
--- a/src/xdemos/CMakeLists.txt
+++ b/src/xdemos/CMakeLists.txt
@@ -34,7 +34,6 @@ set (targets
 	glxgears_fbconfig
 	glxgears_pixmap
 	glxheads
-	glxinfo
 	glxpbdemo
 	glxpixmap
 	glxsnoop
@@ -73,5 +72,6 @@ target_link_libraries (${subdir}_sharedtex_mt pthread)
 
 add_executable (corender corender.c ipc.c) 
 add_executable (xrotfontdemo xrotfontdemo.c xuserotfont.c)
+add_executable (glxinfo glxinfo.c glinfo_common.c)
 
-install (TARGETS corender xrotfontdemo DESTINATION demos)
+install (TARGETS glxinfo corender xrotfontdemo DESTINATION demos)
diff --git a/src/xdemos/Makefile.am b/src/xdemos/Makefile.am
index 373e7c2..0bdf13d 100644
--- a/src/xdemos/Makefile.am
+++ b/src/xdemos/Makefile.am
@@ -77,6 +77,10 @@ xrotfontdemo_SOURCES = \
 	xuserotfont.c \
 	xuserotfont.h
 
+glxinfo_SOURCES = \
+	glxinfo.c \
+	glinfo_common.c
+
 glthreads_LDADD = -lpthread
 glxgears_fbconfig_LDADD = libpbutil.la
 pbdemo_LDADD = libpbutil.la
diff --git a/src/xdemos/glinfo_common.c b/src/xdemos/glinfo_common.c
new file mode 100644
index 0000000..e6517d7
--- /dev/null
+++ b/src/xdemos/glinfo_common.c
@@ -0,0 +1,649 @@
+/*
+ * Copyright (C) 1999-2014  Brian Paul   All Rights Reserved.
+ * 
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ * 
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ * 
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include "glinfo_common.h"
+
+
+/**
+ * Return the GL enum name for a numeric value.
+ * We really only care about the compressed texture formats for now.
+ */
+static const char *
+enum_name(GLenum val)
+{
+   static const struct {
+      const char *name;
+      GLenum val;
+   } enums [] = {
+      { "GL_COMPRESSED_ALPHA", 0x84E9 },
+      { "GL_COMPRESSED_LUMINANCE", 0x84EA },
+      { "GL_COMPRESSED_LUMINANCE_ALPHA", 0x84EB },
+      { "GL_COMPRESSED_INTENSITY", 0x84EC },
+      { "GL_COMPRESSED_RGB", 0x84ED },
+      { "GL_COMPRESSED_RGBA", 0x84EE },
+      { "GL_COMPRESSED_TEXTURE_FORMATS", 0x86A3 },
+      { "GL_COMPRESSED_RGB", 0x84ED },
+      { "GL_COMPRESSED_RGBA", 0x84EE },
+      { "GL_COMPRESSED_TEXTURE_FORMATS", 0x86A3 },
+      { "GL_COMPRESSED_ALPHA", 0x84E9 },
+      { "GL_COMPRESSED_LUMINANCE", 0x84EA },
+      { "GL_COMPRESSED_LUMINANCE_ALPHA", 0x84EB },
+      { "GL_COMPRESSED_INTENSITY", 0x84EC },
+      { "GL_COMPRESSED_SRGB", 0x8C48 },
+      { "GL_COMPRESSED_SRGB_ALPHA", 0x8C49 },
+      { "GL_COMPRESSED_SLUMINANCE", 0x8C4A },
+      { "GL_COMPRESSED_SLUMINANCE_ALPHA", 0x8C4B },
+      { "GL_COMPRESSED_RED", 0x8225 },
+      { "GL_COMPRESSED_RG", 0x8226 },
+      { "GL_COMPRESSED_RED_RGTC1", 0x8DBB },
+      { "GL_COMPRESSED_SIGNED_RED_RGTC1", 0x8DBC },
+      { "GL_COMPRESSED_RG_RGTC2", 0x8DBD },
+      { "GL_COMPRESSED_SIGNED_RG_RGTC2", 0x8DBE },
+      { "GL_COMPRESSED_RGB8_ETC2", 0x9274 },
+      { "GL_COMPRESSED_SRGB8_ETC2", 0x9275 },
+      { "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2", 0x9276 },
+      { "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2", 0x9277 },
+      { "GL_COMPRESSED_RGBA8_ETC2_EAC", 0x9278 },
+      { "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC", 0x9279 },
+      { "GL_COMPRESSED_R11_EAC", 0x9270 },
+      { "GL_COMPRESSED_SIGNED_R11_EAC", 0x9271 },
+      { "GL_COMPRESSED_RG11_EAC", 0x9272 },
+      { "GL_COMPRESSED_SIGNED_RG11_EAC", 0x9273 },
+      { "GL_COMPRESSED_ALPHA_ARB", 0x84E9 },
+      { "GL_COMPRESSED_LUMINANCE_ARB", 0x84EA },
+      { "GL_COMPRESSED_LUMINANCE_ALPHA_ARB", 0x84EB },
+      { "GL_COMPRESSED_INTENSITY_ARB", 0x84EC },
+      { "GL_COMPRESSED_RGB_ARB", 0x84ED },
+      { "GL_COMPRESSED_RGBA_ARB", 0x84EE },
+      { "GL_COMPRESSED_TEXTURE_FORMATS_ARB", 0x86A3 },
+      { "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB", 0x8E8C },
+      { "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB", 0x8E8D },
+      { "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB", 0x8E8E },
+      { "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB", 0x8E8F },
+      { "GL_COMPRESSED_RGBA_ASTC_4x4_KHR", 0x93B0 },
+      { "GL_COMPRESSED_RGBA_ASTC_5x4_KHR", 0x93B1 },
+      { "GL_COMPRESSED_RGBA_ASTC_5x5_KHR", 0x93B2 },
+      { "GL_COMPRESSED_RGBA_ASTC_6x5_KHR", 0x93B3 },
+      { "GL_COMPRESSED_RGBA_ASTC_6x6_KHR", 0x93B4 },
+      { "GL_COMPRESSED_RGBA_ASTC_8x5_KHR", 0x93B5 },
+      { "GL_COMPRESSED_RGBA_ASTC_8x6_KHR", 0x93B6 },
+      { "GL_COMPRESSED_RGBA_ASTC_8x8_KHR", 0x93B7 },
+      { "GL_COMPRESSED_RGBA_ASTC_10x5_KHR", 0x93B8 },
+      { "GL_COMPRESSED_RGBA_ASTC_10x6_KHR", 0x93B9 },
+      { "GL_COMPRESSED_RGBA_ASTC_10x8_KHR", 0x93BA },
+      { "GL_COMPRESSED_RGBA_ASTC_10x10_KHR", 0x93BB },
+      { "GL_COMPRESSED_RGBA_ASTC_12x10_KHR", 0x93BC },
+      { "GL_COMPRESSED_RGBA_ASTC_12x12_KHR", 0x93BD },
+      { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR", 0x93D0 },
+      { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR", 0x93D1 },
+      { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR", 0x93D2 },
+      { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR", 0x93D3 },
+      { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR", 0x93D4 },
+      { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR", 0x93D5 },
+      { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR", 0x93D6 },
+      { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR", 0x93D7 },
+      { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR", 0x93D8 },
+      { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR", 0x93D9 },
+      { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR", 0x93DA },
+      { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR", 0x93DB },
+      { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR", 0x93DC },
+      { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR", 0x93DD },
+      { "GL_COMPRESSED_RGB_FXT1_3DFX", 0x86B0 },
+      { "GL_COMPRESSED_RGBA_FXT1_3DFX", 0x86B1 },
+      { "GL_COMPRESSED_LUMINANCE_LATC1_EXT", 0x8C70 },
+      { "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT", 0x8C71 },
+      { "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT", 0x8C72 },
+      { "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT", 0x8C73 },
+      { "GL_COMPRESSED_RED_RGTC1_EXT", 0x8DBB },
+      { "GL_COMPRESSED_SIGNED_RED_RGTC1_EXT", 0x8DBC },
+      { "GL_COMPRESSED_RED_GREEN_RGTC2_EXT", 0x8DBD },
+      { "GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT", 0x8DBE },
+      { "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", 0x83F0 },
+      { "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", 0x83F1 },
+      { "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT", 0x83F2 },
+      { "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT", 0x83F3 },
+      { "GL_COMPRESSED_SRGB_EXT", 0x8C48 },
+      { "GL_COMPRESSED_SRGB_ALPHA_EXT", 0x8C49 },
+      { "GL_COMPRESSED_SLUMINANCE_EXT", 0x8C4A },
+      { "GL_COMPRESSED_SLUMINANCE_ALPHA_EXT", 0x8C4B },
+      { "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT", 0x8C4C },
+      { "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT", 0x8C4D },
+      { "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT", 0x8C4E },
+      { "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT", 0x8C4F },
+      { "GL_PALETTE4_RGB8_OES", 0x8B90 },
+      { "GL_PALETTE4_RGBA8_OES", 0x8B91 },
+      { "GL_PALETTE4_R5_G6_B5_OES", 0x8B92 },
+      { "GL_PALETTE4_RGBA4_OES", 0x8B93 },
+      { "GL_PALETTE4_RGB5_A1_OES", 0x8B94 },
+      { "GL_PALETTE8_RGB8_OES", 0x8B95 },
+      { "GL_PALETTE8_RGBA8_OES", 0x8B96 },
+      { "GL_PALETTE8_R5_G6_B5_OES", 0x8B97 },
+      { "GL_PALETTE8_RGBA4_OES", 0x8B98 },
+      { "GL_PALETTE8_RGB5_A1_OES", 0x8B99 }
+   };
+   const int n = sizeof(enums) / sizeof(enums[0]);
+   static char buffer[100];
+   int i;
+   for (i = 0; i < n; i++) {
+      if (enums[i].val == val) {
+         return enums[i].name;
+      }
+   }
+   /* enum val not found, just print hexadecimal value into static buffer */
+   snprintf(buffer, sizeof(buffer), "0x%x", val);
+   return buffer;
+}
+
+
+/*
+ * qsort callback for string comparison.
+ */
+static int
+compare_string_ptr(const void *p1, const void *p2)
+{
+   return strcmp(* (char * const *) p1, * (char * const *) p2);
+}
+
+/*
+ * Print a list of extensions, with word-wrapping.
+ */
+void
+print_extension_list(const char *ext, GLboolean singleLine)
+{
+   char **extensions;
+   int num_extensions;
+   const char *indentString = "    ";
+   const int indent = 4;
+   const int max = 79;
+   int width, i, j, k;
+
+   if (!ext || !ext[0])
+      return;
+
+   /* count the number of extensions, ignoring successive spaces */
+   num_extensions = 0;
+   j = 1;
+   do {
+      if ((ext[j] == ' ' || ext[j] == 0) && ext[j - 1] != ' ') {
+         ++num_extensions;
+      }
+   } while(ext[j++]);
+
+   /* copy individual extensions to an array */
+   extensions = malloc(num_extensions * sizeof *extensions);
+   if (!extensions) {
+      fprintf(stderr, "Error: malloc() failed\n");
+      exit(1);
+   }
+   i = j = k = 0;
+   while (1) {
+      if (ext[j] == ' ' || ext[j] == 0) {
+         /* found end of an extension name */
+         const int len = j - i;
+
+         if (len) {
+            assert(k < num_extensions);
+
+            extensions[k] = malloc(len + 1);
+            if (!extensions[k]) {
+               fprintf(stderr, "Error: malloc() failed\n");
+               exit(1);
+            }
+
+            memcpy(extensions[k], ext + i, len);
+            extensions[k][len] = 0;
+
+            ++k;
+         };
+
+         i += len + 1;
+
+         if (ext[j] == 0) {
+            break;
+         }
+      }
+      j++;
+   }
+   assert(k == num_extensions);
+
+   /* sort extensions alphabetically */
+   qsort(extensions, num_extensions, sizeof extensions[0], compare_string_ptr);
+
+   /* print the extensions */
+   width = indent;
+   printf("%s", indentString);
+   for (k = 0; k < num_extensions; ++k) {
+      const int len = strlen(extensions[k]);
+      if ((!singleLine) && (width + len > max)) {
+         /* start a new line */
+         printf("\n");
+         width = indent;
+         printf("%s", indentString);
+      }
+      /* print the extension name */
+      printf("%s", extensions[k]);
+
+      /* either we're all done, or we'll continue with next extension */
+      width += len + 1;
+
+      if (singleLine) {
+         printf("\n");
+         width = indent;
+         printf("%s", indentString);
+      }
+      else if (k < (num_extensions -1)) {
+         printf(", ");
+         width += 2;
+      }
+   }
+   printf("\n");
+
+   for (k = 0; k < num_extensions; ++k) {
+      free(extensions[k]);
+   }
+   free(extensions);
+}
+
+
+
+
+/**
+ * Get list of OpenGL extensions using core profile's glGetStringi().
+ */
+char *
+build_core_profile_extension_list(const struct ext_functions *extfuncs)
+{
+   GLint i, n, totalLen;
+   char *buffer;
+
+   glGetIntegerv(GL_NUM_EXTENSIONS, &n);
+
+   /* compute totalLen */
+   totalLen = 0;
+   for (i = 0; i < n; i++) {
+      const char *ext = (const char *) extfuncs->GetStringi(GL_EXTENSIONS, i);
+      totalLen += strlen(ext) + 1; /* plus a space */
+   }
+
+   buffer = malloc(totalLen + 1);
+   if (buffer) {
+      int pos = 0;
+      for (i = 0; i < n; i++) {
+         const char *ext = (const char *) extfuncs->GetStringi(GL_EXTENSIONS, i);
+         strcpy(buffer + pos, ext);
+         pos += strlen(ext);
+         buffer[pos++] = ' ';
+      }
+      buffer[pos] = '\0';
+   }
+   return buffer;
+}
+
+
+/** Is extension 'ext' supported? */
+GLboolean
+extension_supported(const char *ext, const char *extensionsList)
+{
+   const char *p = strstr(extensionsList, ext);
+   if (p) {
+      /* check that next char is a space or end of string */
+      int extLen = strlen(ext);
+      if (p[extLen] == 0 || p[extLen] == ' ')
+         return 1;
+   }
+   return 0;
+}
+
+
+struct token_name
+{
+   GLenum token;
+   const char *name;
+};
+
+
+static void
+print_shader_limit_list(const struct token_name *lim)
+{
+   GLint max[1];
+   unsigned i;
+
+   for (i = 0; lim[i].token; i++) {
+      glGetIntegerv(lim[i].token, max);
+      if (glGetError() == GL_NO_ERROR) {
+	 printf("        %s = %d\n", lim[i].name, max[0]);
+      }
+   }
+}
+
+
+/**
+ * Print interesting limits for vertex/fragment shaders.
+ */
+static void
+print_shader_limits(GLenum target)
+{
+   static const struct token_name vertex_limits[] = {
+      { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB" },
+      { GL_MAX_VARYING_FLOATS_ARB, "GL_MAX_VARYING_FLOATS_ARB" },
+      { GL_MAX_VERTEX_ATTRIBS_ARB, "GL_MAX_VERTEX_ATTRIBS_ARB" },
+      { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" },
+      { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" },
+      { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" },
+      { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" },
+      { GL_MAX_VERTEX_OUTPUT_COMPONENTS  , "GL_MAX_VERTEX_OUTPUT_COMPONENTS  " },
+      { (GLenum) 0, NULL }
+   };
+   static const struct token_name fragment_limits[] = {
+      { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" },
+      { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" },
+      { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" },
+      { GL_MAX_FRAGMENT_INPUT_COMPONENTS , "GL_MAX_FRAGMENT_INPUT_COMPONENTS " },
+      { (GLenum) 0, NULL }
+   };
+   static const struct token_name geometry_limits[] = {
+      { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS" },
+      { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS" },
+      { GL_MAX_GEOMETRY_OUTPUT_VERTICES  , "GL_MAX_GEOMETRY_OUTPUT_VERTICES  " },
+      { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS" },
+      { GL_MAX_GEOMETRY_INPUT_COMPONENTS , "GL_MAX_GEOMETRY_INPUT_COMPONENTS " },
+      { GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS" },
+      { (GLenum) 0, NULL }
+   };
+
+   switch (target) {
+   case GL_VERTEX_SHADER:
+      printf("    GL_VERTEX_SHADER_ARB:\n");
+      print_shader_limit_list(vertex_limits);
+      break;
+
+   case GL_FRAGMENT_SHADER:
+      printf("    GL_FRAGMENT_SHADER_ARB:\n");
+      print_shader_limit_list(fragment_limits);
+      break;
+
+   case GL_GEOMETRY_SHADER:
+      printf("    GL_GEOMETRY_SHADER:\n");
+      print_shader_limit_list(geometry_limits);
+      break;
+   }
+}
+
+
+/**
+ * Print interesting limits for vertex/fragment programs.
+ */
+static void
+print_program_limits(GLenum target, 
+                     const struct ext_functions *extfuncs)
+{
+#if defined(GL_ARB_vertex_program) || defined(GL_ARB_fragment_program)
+   struct token_name {
+      GLenum token;
+      const char *name;
+   };
+   static const struct token_name common_limits[] = {
+      { GL_MAX_PROGRAM_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB" },
+      { GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" },
+      { GL_MAX_PROGRAM_TEMPORARIES_ARB, "GL_MAX_PROGRAM_TEMPORARIES_ARB" },
+      { GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" },
+      { GL_MAX_PROGRAM_PARAMETERS_ARB, "GL_MAX_PROGRAM_PARAMETERS_ARB" },
+      { GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB" },
+      { GL_MAX_PROGRAM_ATTRIBS_ARB, "GL_MAX_PROGRAM_ATTRIBS_ARB" },
+      { GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB" },
+      { GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB" },
+      { GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" },
+      { GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB" },
+      { GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB" },
+      { (GLenum) 0, NULL }
+   };
+   static const struct token_name fragment_limits[] = {
+      { GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB" },
+      { GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB" },
+      { GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB" },
+      { GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" },
+      { GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" },
+      { GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" },
+      { (GLenum) 0, NULL }
+   };
+
+   GLint max[1];
+   int i;
+
+   if (target == GL_VERTEX_PROGRAM_ARB) {
+      printf("    GL_VERTEX_PROGRAM_ARB:\n");
+   }
+   else if (target == GL_FRAGMENT_PROGRAM_ARB) {
+      printf("    GL_FRAGMENT_PROGRAM_ARB:\n");
+   }
+   else {
+      return; /* something's wrong */
+   }
+
+   for (i = 0; common_limits[i].token; i++) {
+      extfuncs->GetProgramivARB(target, common_limits[i].token, max);
+      if (glGetError() == GL_NO_ERROR) {
+         printf("        %s = %d\n", common_limits[i].name, max[0]);
+      }
+   }
+   if (target == GL_FRAGMENT_PROGRAM_ARB) {
+      for (i = 0; fragment_limits[i].token; i++) {
+         extfuncs->GetProgramivARB(target, fragment_limits[i].token, max);
+         if (glGetError() == GL_NO_ERROR) {
+            printf("        %s = %d\n", fragment_limits[i].name, max[0]);
+         }
+      }
+   }
+#endif /* GL_ARB_vertex_program / GL_ARB_fragment_program */
+}
+
+
+/**
+ * Print interesting OpenGL implementation limits.
+ * \param version  20, 21, 30, 31, 32, etc.
+ */
+void
+print_limits(const char *extensions, const char *oglstring, int version,
+             const struct ext_functions *extfuncs)
+{
+   struct token_name {
+      GLuint count;
+      GLenum token;
+      const char *name;
+      const char *extension;
+   };
+   static const struct token_name limits[] = {
+      { 1, GL_MAX_ATTRIB_STACK_DEPTH, "GL_MAX_ATTRIB_STACK_DEPTH", NULL },
+      { 1, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", NULL },
+      { 1, GL_MAX_CLIP_PLANES, "GL_MAX_CLIP_PLANES", NULL },
+      { 1, GL_MAX_COLOR_MATRIX_STACK_DEPTH, "GL_MAX_COLOR_MATRIX_STACK_DEPTH", "GL_ARB_imaging" },
+      { 1, GL_MAX_ELEMENTS_VERTICES, "GL_MAX_ELEMENTS_VERTICES", NULL },
+      { 1, GL_MAX_ELEMENTS_INDICES, "GL_MAX_ELEMENTS_INDICES", NULL },
+      { 1, GL_MAX_EVAL_ORDER, "GL_MAX_EVAL_ORDER", NULL },
+      { 1, GL_MAX_LIGHTS, "GL_MAX_LIGHTS", NULL },
+      { 1, GL_MAX_LIST_NESTING, "GL_MAX_LIST_NESTING", NULL },
+      { 1, GL_MAX_MODELVIEW_STACK_DEPTH, "GL_MAX_MODELVIEW_STACK_DEPTH", NULL },
+      { 1, GL_MAX_NAME_STACK_DEPTH, "GL_MAX_NAME_STACK_DEPTH", NULL },
+      { 1, GL_MAX_PIXEL_MAP_TABLE, "GL_MAX_PIXEL_MAP_TABLE", NULL },
+      { 1, GL_MAX_PROJECTION_STACK_DEPTH, "GL_MAX_PROJECTION_STACK_DEPTH", NULL },
+      { 1, GL_MAX_TEXTURE_STACK_DEPTH, "GL_MAX_TEXTURE_STACK_DEPTH", NULL },
+      { 1, GL_MAX_TEXTURE_SIZE, "GL_MAX_TEXTURE_SIZE", NULL },
+      { 1, GL_MAX_3D_TEXTURE_SIZE, "GL_MAX_3D_TEXTURE_SIZE", NULL },
+      { 2, GL_MAX_VIEWPORT_DIMS, "GL_MAX_VIEWPORT_DIMS", NULL },
+      { 2, GL_ALIASED_LINE_WIDTH_RANGE, "GL_ALIASED_LINE_WIDTH_RANGE", NULL },
+      { 2, GL_SMOOTH_LINE_WIDTH_RANGE, "GL_SMOOTH_LINE_WIDTH_RANGE", NULL },
+      { 2, GL_ALIASED_POINT_SIZE_RANGE, "GL_ALIASED_POINT_SIZE_RANGE", NULL },
+      { 2, GL_SMOOTH_POINT_SIZE_RANGE, "GL_SMOOTH_POINT_SIZE_RANGE", NULL },
+#if defined(GL_ARB_texture_cube_map)
+      { 1, GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", "GL_ARB_texture_cube_map" },
+#endif
+#if defined(GL_NV_texture_rectangle)
+      { 1, GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV", "GL_NV_texture_rectangle" },
+#endif
+#if defined(GL_ARB_multitexture)
+      { 1, GL_MAX_TEXTURE_UNITS_ARB, "GL_MAX_TEXTURE_UNITS_ARB", "GL_ARB_multitexture" },
+#endif
+#if defined(GL_EXT_texture_lod_bias)
+      { 1, GL_MAX_TEXTURE_LOD_BIAS_EXT, "GL_MAX_TEXTURE_LOD_BIAS_EXT", "GL_EXT_texture_lod_bias" },
+#endif
+#if defined(GL_EXT_texture_filter_anisotropic)
+      { 1, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", "GL_EXT_texture_filter_anisotropic" },
+#endif
+#if defined(GL_ARB_draw_buffers)
+      { 1, GL_MAX_DRAW_BUFFERS_ARB, "GL_MAX_DRAW_BUFFERS_ARB", "GL_ARB_draw_buffers" },
+#endif
+#if defined(GL_ARB_blend_func_extended)
+      { 1, GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS", "GL_ARB_blend_func_extended" },
+#endif
+#if defined (GL_ARB_framebuffer_object)
+      { 1, GL_MAX_RENDERBUFFER_SIZE, "GL_MAX_RENDERBUFFER_SIZE", "GL_ARB_framebuffer_object" },
+      { 1, GL_MAX_COLOR_ATTACHMENTS, "GL_MAX_COLOR_ATTACHMENTS", "GL_ARB_framebuffer_object" },
+      { 1, GL_MAX_SAMPLES, "GL_MAX_SAMPLES", "GL_ARB_framebuffer_object" },
+#endif
+      { 0, (GLenum) 0, NULL, NULL }
+   };
+   GLint i, max[2];
+
+   printf("%s limits:\n", oglstring);
+   for (i = 0; limits[i].count; i++) {
+      if (!limits[i].extension ||
+          extension_supported(limits[i].extension, extensions)) {
+         glGetIntegerv(limits[i].token, max);
+         if (glGetError() == GL_NO_ERROR) {
+            if (limits[i].count == 1)
+               printf("    %s = %d\n", limits[i].name, max[0]);
+            else /* XXX fix if we ever query something with more than 2 values */
+               printf("    %s = %d, %d\n", limits[i].name, max[0], max[1]);
+         }
+      }
+   }
+
+   /* these don't fit into the above mechanism, unfortunately */
+   if (extension_supported("GL_ARB_imaging", extensions)) {
+      extfuncs->GetConvolutionParameteriv(GL_CONVOLUTION_2D,
+                                          GL_MAX_CONVOLUTION_WIDTH, max);
+      extfuncs->GetConvolutionParameteriv(GL_CONVOLUTION_2D,
+                                          GL_MAX_CONVOLUTION_HEIGHT, max+1);
+      printf("    GL_MAX_CONVOLUTION_WIDTH/HEIGHT = %d, %d\n", max[0], max[1]);
+   }
+
+   if (extension_supported("GL_ARB_texture_compression", extensions)) {
+      GLint i, n;
+      GLint *formats;
+      glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &n);
+      printf("    GL_NUM_COMPRESSED_TEXTURE_FORMATS = %d\n", n);
+      formats = (GLint *) malloc(n * sizeof(GLint));
+      glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats);
+      for (i = 0; i < n; i++) {
+         printf("        %s\n", enum_name(formats[i]));
+      }
+      free(formats);
+   }
+#if defined(GL_ARB_vertex_program)
+   if (extension_supported("GL_ARB_vertex_program", extensions)) {
+      print_program_limits(GL_VERTEX_PROGRAM_ARB, extfuncs);
+   }
+#endif
+#if defined(GL_ARB_fragment_program)
+   if (extension_supported("GL_ARB_fragment_program", extensions)) {
+      print_program_limits(GL_FRAGMENT_PROGRAM_ARB, extfuncs);
+   }
+#endif
+   if (extension_supported("GL_ARB_vertex_shader", extensions)) {
+      print_shader_limits(GL_VERTEX_SHADER_ARB);
+   }
+   if (extension_supported("GL_ARB_fragment_shader", extensions)) {
+      print_shader_limits(GL_FRAGMENT_SHADER_ARB);
+   }
+   if (version >= 32) {
+      print_shader_limits(GL_GEOMETRY_SHADER);
+   }
+}
+
+
+
+/**
+ * Return string representation for bits in a bitmask.
+ */
+const char *
+bitmask_to_string(const struct bit_info bits[], int numBits, int mask)
+{
+   static char buffer[256], *p;
+   int i;
+
+   strcpy(buffer, "(none)");
+   p = buffer;
+   for (i = 0; i < numBits; i++) {
+      if (mask & bits[i].bit) {
+         if (p > buffer)
+            *p++ = ',';
+         strcpy(p, bits[i].name);
+         p += strlen(bits[i].name);
+      }
+   }
+
+   return buffer;
+}
+
+/**
+ * Return string representation for the bitmask returned by
+ * GL_CONTEXT_PROFILE_MASK (OpenGL 3.2 or later).
+ */
+const char *
+profile_mask_string(int mask)
+{
+   const static struct bit_info bits[] = {
+#ifdef GL_CONTEXT_CORE_PROFILE_BIT
+      { GL_CONTEXT_CORE_PROFILE_BIT, "core profile"},
+#endif
+#ifdef GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
+      { GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, "compatibility profile" }
+#endif
+   };
+
+   return bitmask_to_string(bits, ELEMENTS(bits), mask);
+}
+
+
+/**
+ * Return string representation for the bitmask returned by
+ * GL_CONTEXT_FLAGS (OpenGL 3.0 or later).
+ */
+const char *
+context_flags_string(int mask)
+{
+   const static struct bit_info bits[] = {
+#ifdef GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
+      { GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, "forward-compatible" },
+#endif
+#ifdef GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB
+      { GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB, "robust-access" },
+#endif
+   };
+
+   return bitmask_to_string(bits, ELEMENTS(bits), mask);
+}
+
+
diff --git a/src/xdemos/glinfo_common.h b/src/xdemos/glinfo_common.h
new file mode 100644
index 0000000..61d1643
--- /dev/null
+++ b/src/xdemos/glinfo_common.h
@@ -0,0 +1,89 @@
+/*
+ * Copyright (C) 1999-2014  Brian Paul   All Rights Reserved.
+ * 
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ * 
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ * 
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * Common code shared by glxinfo and wglinfo.
+ */
+
+#ifndef GLINFO_COMMON_H
+#define GLINFO_COMMON_H
+
+
+/**
+ * Note: the gl.h header shipped with MinGW doesn't include glext.h so we
+ * include it here.  And the PFNGL typedefs are hit and miss so we define
+ * our own here.
+ */
+#include <GL/gl.h>
+#include <GL/glext.h>
+
+typedef void (APIENTRY * GETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef const GLubyte *(APIENTRY * GETSTRINGIPROC) (GLenum name, GLuint index);
+typedef void (APIENTRY * GETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+
+
+/**
+ * Ext functions needed in common code but must be provided by
+ * glxinfo or wglinfo.
+ */
+struct ext_functions
+{
+   GETPROGRAMIVARBPROC GetProgramivARB;
+   GETSTRINGIPROC GetStringi;
+   GETCONVOLUTIONPARAMETERIVPROC GetConvolutionParameteriv;
+};
+
+
+#define ELEMENTS(array) (sizeof(array) / sizeof(array[0]))
+
+
+struct bit_info
+{
+   int bit;
+   const char *name;
+};
+
+
+void
+print_extension_list(const char *ext, GLboolean singleLine);
+
+char *
+build_core_profile_extension_list(const struct ext_functions *extfuncs);
+
+GLboolean
+extension_supported(const char *ext, const char *extensionsList);
+
+void
+print_limits(const char *extensions, const char *oglstring, int version,
+             const struct ext_functions *extfuncs);
+
+const char *
+bitmask_to_string(const struct bit_info bits[], int numBits, int mask);
+
+const char *
+profile_mask_string(int mask);
+
+const char *
+context_flags_string(int mask);
+
+
+#endif /* GLINFO_COMMON_H */
diff --git a/src/xdemos/glxinfo.c b/src/xdemos/glxinfo.c
index a116e4a..5208423 100644
--- a/src/xdemos/glxinfo.c
+++ b/src/xdemos/glxinfo.c
@@ -44,6 +44,7 @@
 #include <stdio.h>
 #include <string.h>
 #include <stdlib.h>
+#include "glinfo_common.h"
 
 
 #ifndef GLX_NONE_EXT
@@ -62,8 +63,6 @@
 #define GLX_COLOR_INDEX_BIT		0x00000002
 #endif
 
-#define ELEMENTS(array) (sizeof(array) / sizeof(array[0]))
-
 typedef enum
 {
    Normal,
@@ -154,288 +153,6 @@ CheckError(int line)
 }
 
 
-/**
- * Return the GL enum name for a numeric value.
- * We really only care about the compressed texture formats for now.
- */
-static const char *
-enum_name(GLenum val)
-{
-   static const struct {
-      const char *name;
-      GLenum val;
-   } enums [] = {
-      { "GL_COMPRESSED_ALPHA", 0x84E9 },
-      { "GL_COMPRESSED_LUMINANCE", 0x84EA },
-      { "GL_COMPRESSED_LUMINANCE_ALPHA", 0x84EB },
-      { "GL_COMPRESSED_INTENSITY", 0x84EC },
-      { "GL_COMPRESSED_RGB", 0x84ED },
-      { "GL_COMPRESSED_RGBA", 0x84EE },
-      { "GL_COMPRESSED_TEXTURE_FORMATS", 0x86A3 },
-      { "GL_COMPRESSED_RGB", 0x84ED },
-      { "GL_COMPRESSED_RGBA", 0x84EE },
-      { "GL_COMPRESSED_TEXTURE_FORMATS", 0x86A3 },
-      { "GL_COMPRESSED_ALPHA", 0x84E9 },
-      { "GL_COMPRESSED_LUMINANCE", 0x84EA },
-      { "GL_COMPRESSED_LUMINANCE_ALPHA", 0x84EB },
-      { "GL_COMPRESSED_INTENSITY", 0x84EC },
-      { "GL_COMPRESSED_SRGB", 0x8C48 },
-      { "GL_COMPRESSED_SRGB_ALPHA", 0x8C49 },
-      { "GL_COMPRESSED_SLUMINANCE", 0x8C4A },
-      { "GL_COMPRESSED_SLUMINANCE_ALPHA", 0x8C4B },
-      { "GL_COMPRESSED_RED", 0x8225 },
-      { "GL_COMPRESSED_RG", 0x8226 },
-      { "GL_COMPRESSED_RED_RGTC1", 0x8DBB },
-      { "GL_COMPRESSED_SIGNED_RED_RGTC1", 0x8DBC },
-      { "GL_COMPRESSED_RG_RGTC2", 0x8DBD },
-      { "GL_COMPRESSED_SIGNED_RG_RGTC2", 0x8DBE },
-      { "GL_COMPRESSED_RGB8_ETC2", 0x9274 },
-      { "GL_COMPRESSED_SRGB8_ETC2", 0x9275 },
-      { "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2", 0x9276 },
-      { "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2", 0x9277 },
-      { "GL_COMPRESSED_RGBA8_ETC2_EAC", 0x9278 },
-      { "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC", 0x9279 },
-      { "GL_COMPRESSED_R11_EAC", 0x9270 },
-      { "GL_COMPRESSED_SIGNED_R11_EAC", 0x9271 },
-      { "GL_COMPRESSED_RG11_EAC", 0x9272 },
-      { "GL_COMPRESSED_SIGNED_RG11_EAC", 0x9273 },
-      { "GL_COMPRESSED_ALPHA_ARB", 0x84E9 },
-      { "GL_COMPRESSED_LUMINANCE_ARB", 0x84EA },
-      { "GL_COMPRESSED_LUMINANCE_ALPHA_ARB", 0x84EB },
-      { "GL_COMPRESSED_INTENSITY_ARB", 0x84EC },
-      { "GL_COMPRESSED_RGB_ARB", 0x84ED },
-      { "GL_COMPRESSED_RGBA_ARB", 0x84EE },
-      { "GL_COMPRESSED_TEXTURE_FORMATS_ARB", 0x86A3 },
-      { "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB", 0x8E8C },
-      { "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB", 0x8E8D },
-      { "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB", 0x8E8E },
-      { "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB", 0x8E8F },
-      { "GL_COMPRESSED_RGBA_ASTC_4x4_KHR", 0x93B0 },
-      { "GL_COMPRESSED_RGBA_ASTC_5x4_KHR", 0x93B1 },
-      { "GL_COMPRESSED_RGBA_ASTC_5x5_KHR", 0x93B2 },
-      { "GL_COMPRESSED_RGBA_ASTC_6x5_KHR", 0x93B3 },
-      { "GL_COMPRESSED_RGBA_ASTC_6x6_KHR", 0x93B4 },
-      { "GL_COMPRESSED_RGBA_ASTC_8x5_KHR", 0x93B5 },
-      { "GL_COMPRESSED_RGBA_ASTC_8x6_KHR", 0x93B6 },
-      { "GL_COMPRESSED_RGBA_ASTC_8x8_KHR", 0x93B7 },
-      { "GL_COMPRESSED_RGBA_ASTC_10x5_KHR", 0x93B8 },
-      { "GL_COMPRESSED_RGBA_ASTC_10x6_KHR", 0x93B9 },
-      { "GL_COMPRESSED_RGBA_ASTC_10x8_KHR", 0x93BA },
-      { "GL_COMPRESSED_RGBA_ASTC_10x10_KHR", 0x93BB },
-      { "GL_COMPRESSED_RGBA_ASTC_12x10_KHR", 0x93BC },
-      { "GL_COMPRESSED_RGBA_ASTC_12x12_KHR", 0x93BD },
-      { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR", 0x93D0 },
-      { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR", 0x93D1 },
-      { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR", 0x93D2 },
-      { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR", 0x93D3 },
-      { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR", 0x93D4 },
-      { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR", 0x93D5 },
-      { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR", 0x93D6 },
-      { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR", 0x93D7 },
-      { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR", 0x93D8 },
-      { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR", 0x93D9 },
-      { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR", 0x93DA },
-      { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR", 0x93DB },
-      { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR", 0x93DC },
-      { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR", 0x93DD },
-      { "GL_COMPRESSED_RGB_FXT1_3DFX", 0x86B0 },
-      { "GL_COMPRESSED_RGBA_FXT1_3DFX", 0x86B1 },
-      { "GL_COMPRESSED_LUMINANCE_LATC1_EXT", 0x8C70 },
-      { "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT", 0x8C71 },
-      { "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT", 0x8C72 },
-      { "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT", 0x8C73 },
-      { "GL_COMPRESSED_RED_RGTC1_EXT", 0x8DBB },
-      { "GL_COMPRESSED_SIGNED_RED_RGTC1_EXT", 0x8DBC },
-      { "GL_COMPRESSED_RED_GREEN_RGTC2_EXT", 0x8DBD },
-      { "GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT", 0x8DBE },
-      { "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", 0x83F0 },
-      { "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", 0x83F1 },
-      { "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT", 0x83F2 },
-      { "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT", 0x83F3 },
-      { "GL_COMPRESSED_SRGB_EXT", 0x8C48 },
-      { "GL_COMPRESSED_SRGB_ALPHA_EXT", 0x8C49 },
-      { "GL_COMPRESSED_SLUMINANCE_EXT", 0x8C4A },
-      { "GL_COMPRESSED_SLUMINANCE_ALPHA_EXT", 0x8C4B },
-      { "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT", 0x8C4C },
-      { "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT", 0x8C4D },
-      { "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT", 0x8C4E },
-      { "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT", 0x8C4F },
-      { "GL_PALETTE4_RGB8_OES", 0x8B90 },
-      { "GL_PALETTE4_RGBA8_OES", 0x8B91 },
-      { "GL_PALETTE4_R5_G6_B5_OES", 0x8B92 },
-      { "GL_PALETTE4_RGBA4_OES", 0x8B93 },
-      { "GL_PALETTE4_RGB5_A1_OES", 0x8B94 },
-      { "GL_PALETTE8_RGB8_OES", 0x8B95 },
-      { "GL_PALETTE8_RGBA8_OES", 0x8B96 },
-      { "GL_PALETTE8_R5_G6_B5_OES", 0x8B97 },
-      { "GL_PALETTE8_RGBA4_OES", 0x8B98 },
-      { "GL_PALETTE8_RGB5_A1_OES", 0x8B99 }
-   };
-   const int n = sizeof(enums) / sizeof(enums[0]);
-   static char buffer[100];
-   int i;
-   for (i = 0; i < n; i++) {
-      if (enums[i].val == val) {
-         return enums[i].name;
-      }
-   }
-   /* enum val not found, just print hexadecimal value into static buffer */
-   snprintf(buffer, sizeof(buffer), "0x%x", val);
-   return buffer;
-}
-
-
-/*
- * qsort callback for string comparison.
- */
-static int
-compare_string_ptr(const void *p1, const void *p2)
-{
-   return strcmp(* (char * const *) p1, * (char * const *) p2);
-}
-
-
-/*
- * Print a list of extensions, with word-wrapping.
- */
-static void
-print_extension_list(const char *ext, Bool singleLine)
-{
-   char **extensions;
-   int num_extensions;
-   const char *indentString = "    ";
-   const int indent = 4;
-   const int max = 79;
-   int width, i, j, k;
-
-   if (!ext || !ext[0])
-      return;
-
-   /* count the number of extensions, ignoring successive spaces */
-   num_extensions = 0;
-   j = 1;
-   do {
-      if ((ext[j] == ' ' || ext[j] == 0) && ext[j - 1] != ' ') {
-         ++num_extensions;
-      }
-   } while(ext[j++]);
-
-   /* copy individual extensions to an array */
-   extensions = malloc(num_extensions * sizeof *extensions);
-   if (!extensions) {
-      fprintf(stderr, "Error: malloc() failed\n");
-      exit(1);
-   }
-   i = j = k = 0;
-   while (1) {
-      if (ext[j] == ' ' || ext[j] == 0) {
-         /* found end of an extension name */
-         const int len = j - i;
-
-         if (len) {
-            assert(k < num_extensions);
-
-            extensions[k] = malloc(len + 1);
-            if (!extensions[k]) {
-               fprintf(stderr, "Error: malloc() failed\n");
-               exit(1);
-            }
-
-            memcpy(extensions[k], ext + i, len);
-            extensions[k][len] = 0;
-
-            ++k;
-         };
-
-         i += len + 1;
-
-         if (ext[j] == 0) {
-            break;
-         }
-      }
-      j++;
-   }
-   assert(k == num_extensions);
-
-   /* sort extensions alphabetically */
-   qsort(extensions, num_extensions, sizeof extensions[0], compare_string_ptr);
-
-   /* print the extensions */
-   width = indent;
-   printf("%s", indentString);
-   for (k = 0; k < num_extensions; ++k) {
-      const int len = strlen(extensions[k]);
-      if ((!singleLine) && (width + len > max)) {
-         /* start a new line */
-         printf("\n");
-         width = indent;
-         printf("%s", indentString);
-      }
-      /* print the extension name */
-      printf("%s", extensions[k]);
-
-      /* either we're all done, or we'll continue with next extension */
-      width += len + 1;
-
-      if (singleLine) {
-         printf("\n");
-         width = indent;
-         printf("%s", indentString);
-      }
-      else if (k < (num_extensions -1)) {
-         printf(", ");
-         width += 2;
-      }
-   }
-   printf("\n");
-
-   for (k = 0; k < num_extensions; ++k) {
-      free(extensions[k]);
-   }
-   free(extensions);
-}
-
-
-/**
- * Get list of OpenGL extensions using core profile's glGetStringi().
- */
-static char *
-build_core_profile_extension_list(void)
-{
-   GLint i, n, totalLen;
-   char *buffer;
-   static PFNGLGETSTRINGIPROC glGetStringi_func = NULL;
-
-   if (!glGetStringi_func) {
-      glGetStringi_func = (PFNGLGETSTRINGIPROC)
-         glXGetProcAddressARB((GLubyte *) "glGetStringi");
-   }
-
-   glGetIntegerv(GL_NUM_EXTENSIONS, &n);
-
-   /* compute totalLen */
-   totalLen = 0;
-   for (i = 0; i < n; i++) {
-      const char *ext = (const char *) glGetStringi_func(GL_EXTENSIONS, i);
-      totalLen += strlen(ext) + 1; /* plus a space */
-   }
-
-   buffer = malloc(totalLen + 1);
-   if (buffer) {
-      int pos = 0;
-      for (i = 0; i < n; i++) {
-         const char *ext = (const char *) glGetStringi_func(GL_EXTENSIONS, i);
-         strcpy(buffer + pos, ext);
-         pos += strlen(ext);
-         buffer[pos++] = ' ';
-      }
-      buffer[pos] = '\0';
-   }
-   return buffer;
-}
-
-
-
 static void
 print_display_info(Display *dpy)
 {
@@ -444,351 +161,6 @@ print_display_info(Display *dpy)
 
 
 /**
- * Print interesting limits for vertex/fragment programs.
- */
-static void
-print_program_limits(GLenum target)
-{
-#if defined(GL_ARB_vertex_program) || defined(GL_ARB_fragment_program)
-   struct token_name {
-      GLenum token;
-      const char *name;
-   };
-   static const struct token_name common_limits[] = {
-      { GL_MAX_PROGRAM_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB" },
-      { GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" },
-      { GL_MAX_PROGRAM_TEMPORARIES_ARB, "GL_MAX_PROGRAM_TEMPORARIES_ARB" },
-      { GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" },
-      { GL_MAX_PROGRAM_PARAMETERS_ARB, "GL_MAX_PROGRAM_PARAMETERS_ARB" },
-      { GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB" },
-      { GL_MAX_PROGRAM_ATTRIBS_ARB, "GL_MAX_PROGRAM_ATTRIBS_ARB" },
-      { GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB" },
-      { GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB" },
-      { GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" },
-      { GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB" },
-      { GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB" },
-      { (GLenum) 0, NULL }
-   };
-   static const struct token_name fragment_limits[] = {
-      { GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB" },
-      { GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB" },
-      { GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB" },
-      { GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" },
-      { GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" },
-      { GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" },
-      { (GLenum) 0, NULL }
-   };
-
-   PFNGLGETPROGRAMIVARBPROC GetProgramivARB_func = (PFNGLGETPROGRAMIVARBPROC)
-      glXGetProcAddressARB((GLubyte *) "glGetProgramivARB");
-
-   GLint max[1];
-   int i;
-
-   if (target == GL_VERTEX_PROGRAM_ARB) {
-      printf("    GL_VERTEX_PROGRAM_ARB:\n");
-   }
-   else if (target == GL_FRAGMENT_PROGRAM_ARB) {
-      printf("    GL_FRAGMENT_PROGRAM_ARB:\n");
-   }
-   else {
-      return; /* something's wrong */
-   }
-
-   for (i = 0; common_limits[i].token; i++) {
-      GetProgramivARB_func(target, common_limits[i].token, max);
-      if (glGetError() == GL_NO_ERROR) {
-         printf("        %s = %d\n", common_limits[i].name, max[0]);
-      }
-   }
-   if (target == GL_FRAGMENT_PROGRAM_ARB) {
-      for (i = 0; fragment_limits[i].token; i++) {
-         GetProgramivARB_func(target, fragment_limits[i].token, max);
-         if (glGetError() == GL_NO_ERROR) {
-            printf("        %s = %d\n", fragment_limits[i].name, max[0]);
-         }
-      }
-   }
-#endif /* GL_ARB_vertex_program / GL_ARB_fragment_program */
-}
-
-struct token_name {
-   GLenum token;
-   const char *name;
-};
-
-static void
-print_shader_limit_list(const struct token_name *lim)
-{
-   GLint max[1];
-   unsigned i;
-
-   for (i = 0; lim[i].token; i++) {
-      glGetIntegerv(lim[i].token, max);
-      if (glGetError() == GL_NO_ERROR) {
-	 printf("        %s = %d\n", lim[i].name, max[0]);
-      }
-   }
-}
-
-/**
- * Print interesting limits for vertex/fragment shaders.
- */
-static void
-print_shader_limits(GLenum target)
-{
-   static const struct token_name vertex_limits[] = {
-      { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB" },
-      { GL_MAX_VARYING_FLOATS_ARB, "GL_MAX_VARYING_FLOATS_ARB" },
-      { GL_MAX_VERTEX_ATTRIBS_ARB, "GL_MAX_VERTEX_ATTRIBS_ARB" },
-      { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" },
-      { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" },
-      { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" },
-      { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" },
-      { GL_MAX_VERTEX_OUTPUT_COMPONENTS  , "GL_MAX_VERTEX_OUTPUT_COMPONENTS  " },
-      { (GLenum) 0, NULL }
-   };
-   static const struct token_name fragment_limits[] = {
-      { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" },
-      { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" },
-      { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" },
-      { GL_MAX_FRAGMENT_INPUT_COMPONENTS , "GL_MAX_FRAGMENT_INPUT_COMPONENTS " },
-      { (GLenum) 0, NULL }
-   };
-   static const struct token_name geometry_limits[] = {
-      { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS" },
-      { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS" },
-      { GL_MAX_GEOMETRY_OUTPUT_VERTICES  , "GL_MAX_GEOMETRY_OUTPUT_VERTICES  " },
-      { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS" },
-      { GL_MAX_GEOMETRY_INPUT_COMPONENTS , "GL_MAX_GEOMETRY_INPUT_COMPONENTS " },
-      { GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS" },
-      { (GLenum) 0, NULL }
-   };
-
-   switch (target) {
-   case GL_VERTEX_SHADER:
-      printf("    GL_VERTEX_SHADER_ARB:\n");
-      print_shader_limit_list(vertex_limits);
-      break;
-
-   case GL_FRAGMENT_SHADER:
-      printf("    GL_FRAGMENT_SHADER_ARB:\n");
-      print_shader_limit_list(fragment_limits);
-      break;
-
-   case GL_GEOMETRY_SHADER:
-      printf("    GL_GEOMETRY_SHADER:\n");
-      print_shader_limit_list(geometry_limits);
-      break;
-   }
-}
-
-
-/** Is extension 'ext' supported? */
-static int
-extension_supported(const char *ext, const char *extensionsList)
-{
-   const char *p = strstr(extensionsList, ext);
-   if (p) {
-      /* check that next char is a space or end of string */
-      int extLen = strlen(ext);
-      if (p[extLen] == 0 || p[extLen] == ' ')
-         return 1;
-   }
-   return 0;
-}
-
-
-/**
- * Print interesting OpenGL implementation limits.
- */
-static void
-print_limits(const char *extensions, const char *oglstring)
-{
-   struct token_name {
-      GLuint count;
-      GLenum token;
-      const char *name;
-      const char *extension;
-   };
-   static const struct token_name limits[] = {
-      { 1, GL_MAX_ATTRIB_STACK_DEPTH, "GL_MAX_ATTRIB_STACK_DEPTH", NULL },
-      { 1, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", NULL },
-      { 1, GL_MAX_CLIP_PLANES, "GL_MAX_CLIP_PLANES", NULL },
-      { 1, GL_MAX_COLOR_MATRIX_STACK_DEPTH, "GL_MAX_COLOR_MATRIX_STACK_DEPTH", "GL_ARB_imaging" },
-      { 1, GL_MAX_ELEMENTS_VERTICES, "GL_MAX_ELEMENTS_VERTICES", NULL },
-      { 1, GL_MAX_ELEMENTS_INDICES, "GL_MAX_ELEMENTS_INDICES", NULL },
-      { 1, GL_MAX_EVAL_ORDER, "GL_MAX_EVAL_ORDER", NULL },
-      { 1, GL_MAX_LIGHTS, "GL_MAX_LIGHTS", NULL },
-      { 1, GL_MAX_LIST_NESTING, "GL_MAX_LIST_NESTING", NULL },
-      { 1, GL_MAX_MODELVIEW_STACK_DEPTH, "GL_MAX_MODELVIEW_STACK_DEPTH", NULL },
-      { 1, GL_MAX_NAME_STACK_DEPTH, "GL_MAX_NAME_STACK_DEPTH", NULL },
-      { 1, GL_MAX_PIXEL_MAP_TABLE, "GL_MAX_PIXEL_MAP_TABLE", NULL },
-      { 1, GL_MAX_PROJECTION_STACK_DEPTH, "GL_MAX_PROJECTION_STACK_DEPTH", NULL },
-      { 1, GL_MAX_TEXTURE_STACK_DEPTH, "GL_MAX_TEXTURE_STACK_DEPTH", NULL },
-      { 1, GL_MAX_TEXTURE_SIZE, "GL_MAX_TEXTURE_SIZE", NULL },
-      { 1, GL_MAX_3D_TEXTURE_SIZE, "GL_MAX_3D_TEXTURE_SIZE", NULL },
-      { 2, GL_MAX_VIEWPORT_DIMS, "GL_MAX_VIEWPORT_DIMS", NULL },
-      { 2, GL_ALIASED_LINE_WIDTH_RANGE, "GL_ALIASED_LINE_WIDTH_RANGE", NULL },
-      { 2, GL_SMOOTH_LINE_WIDTH_RANGE, "GL_SMOOTH_LINE_WIDTH_RANGE", NULL },
-      { 2, GL_ALIASED_POINT_SIZE_RANGE, "GL_ALIASED_POINT_SIZE_RANGE", NULL },
-      { 2, GL_SMOOTH_POINT_SIZE_RANGE, "GL_SMOOTH_POINT_SIZE_RANGE", NULL },
-#if defined(GL_ARB_texture_cube_map)
-      { 1, GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", "GL_ARB_texture_cube_map" },
-#endif
-#if defined(GL_NV_texture_rectangle)
-      { 1, GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV", "GL_NV_texture_rectangle" },
-#endif
-#if defined(GL_ARB_multitexture)
-      { 1, GL_MAX_TEXTURE_UNITS_ARB, "GL_MAX_TEXTURE_UNITS_ARB", "GL_ARB_multitexture" },
-#endif
-#if defined(GL_EXT_texture_lod_bias)
-      { 1, GL_MAX_TEXTURE_LOD_BIAS_EXT, "GL_MAX_TEXTURE_LOD_BIAS_EXT", "GL_EXT_texture_lod_bias" },
-#endif
-#if defined(GL_EXT_texture_filter_anisotropic)
-      { 1, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", "GL_EXT_texture_filter_anisotropic" },
-#endif
-#if defined(GL_ARB_draw_buffers)
-      { 1, GL_MAX_DRAW_BUFFERS_ARB, "GL_MAX_DRAW_BUFFERS_ARB", "GL_ARB_draw_buffers" },
-#endif
-#if defined(GL_ARB_blend_func_extended)
-      { 1, GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS", "GL_ARB_blend_func_extended" },
-#endif
-#if defined (GL_ARB_framebuffer_object)
-      { 1, GL_MAX_RENDERBUFFER_SIZE, "GL_MAX_RENDERBUFFER_SIZE", "GL_ARB_framebuffer_object" },
-      { 1, GL_MAX_COLOR_ATTACHMENTS, "GL_MAX_COLOR_ATTACHMENTS", "GL_ARB_framebuffer_object" },
-      { 1, GL_MAX_SAMPLES, "GL_MAX_SAMPLES", "GL_ARB_framebuffer_object" },
-#endif
-      { 0, (GLenum) 0, NULL, NULL }
-   };
-   GLint i, max[2];
-
-   printf("%s limits:\n", oglstring);
-   for (i = 0; limits[i].count; i++) {
-      if (!limits[i].extension ||
-          extension_supported(limits[i].extension, extensions)) {
-         glGetIntegerv(limits[i].token, max);
-         if (glGetError() == GL_NO_ERROR) {
-            if (limits[i].count == 1)
-               printf("    %s = %d\n", limits[i].name, max[0]);
-            else /* XXX fix if we ever query something with more than 2 values */
-               printf("    %s = %d, %d\n", limits[i].name, max[0], max[1]);
-         }
-      }
-   }
-
-   /* these don't fit into the above mechanism, unfortunately */
-   if (extension_supported("GL_ARB_imaging", extensions)) {
-      glGetConvolutionParameteriv(GL_CONVOLUTION_2D, GL_MAX_CONVOLUTION_WIDTH, max);
-      glGetConvolutionParameteriv(GL_CONVOLUTION_2D, GL_MAX_CONVOLUTION_HEIGHT, max+1);
-      printf("    GL_MAX_CONVOLUTION_WIDTH/HEIGHT = %d, %d\n", max[0], max[1]);
-   }
-
-   if (extension_supported("GL_ARB_texture_compression", extensions)) {
-      GLint i, n;
-      GLint *formats;
-      glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &n);
-      printf("    GL_NUM_COMPRESSED_TEXTURE_FORMATS = %d\n", n);
-      formats = (GLint *) malloc(n * sizeof(GLint));
-      glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats);
-      for (i = 0; i < n; i++) {
-         printf("        %s\n", enum_name(formats[i]));
-      }
-      free(formats);
-   }
-#if defined(GL_ARB_vertex_program)
-   if (extension_supported("GL_ARB_vertex_program", extensions)) {
-      print_program_limits(GL_VERTEX_PROGRAM_ARB);
-   }
-#endif
-#if defined(GL_ARB_fragment_program)
-   if (extension_supported("GL_ARB_fragment_program", extensions)) {
-      print_program_limits(GL_FRAGMENT_PROGRAM_ARB);
-   }
-#endif
-   if (extension_supported("GL_ARB_vertex_shader", extensions)) {
-      print_shader_limits(GL_VERTEX_SHADER_ARB);
-   }
-   if (extension_supported("GL_ARB_fragment_shader", extensions)) {
-      print_shader_limits(GL_FRAGMENT_SHADER_ARB);
-   }
-   if (version >= 32) {
-      print_shader_limits(GL_GEOMETRY_SHADER);
-   }
-}
-
-
-struct bit_info
-{
-   int bit;
-   const char *name;
-};
-
-
-/**
- * Return string representation for bits in a bitmask.
- */
-static const char *
-bitmask_to_string(const struct bit_info bits[], int numBits, int mask)
-{
-   static char buffer[256], *p;
-   int i;
-
-   strcpy(buffer, "(none)");
-   p = buffer;
-   for (i = 0; i < numBits; i++) {
-      if (mask & bits[i].bit) {
-         if (p > buffer)
-            *p++ = ',';
-         strcpy(p, bits[i].name);
-         p += strlen(bits[i].name);
-      }
-   }
-
-   return buffer;
-}
-
-/**
- * Return string representation for the bitmask returned by
- * GL_CONTEXT_PROFILE_MASK (OpenGL 3.2 or later).
- */
-static const char *
-profile_mask_string(int mask)
-{
-   const static struct bit_info bits[] = {
-#ifdef GL_CONTEXT_CORE_PROFILE_BIT
-      { GL_CONTEXT_CORE_PROFILE_BIT, "core profile"},
-#endif
-#ifdef GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
-      { GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, "compatibility profile" }
-#endif
-   };
-
-   return bitmask_to_string(bits, ELEMENTS(bits), mask);
-}
-
-
-/**
- * Return string representation for the bitmask returned by
- * GL_CONTEXT_FLAGS (OpenGL 3.0 or later).
- */
-static const char *
-context_flags_string(int mask)
-{
-   const static struct bit_info bits[] = {
-#ifdef GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
-      { GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, "forward-compatible" },
-#endif
-#ifdef GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB
-      { GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB, "robust-access" },
-#endif
-   };
-
-   return bitmask_to_string(bits, ELEMENTS(bits), mask);
-}
-
-
-/**
  * Choose a simple FB Config.
  */
 static GLXFBConfig *
@@ -1082,11 +454,21 @@ print_screen_info(Display *dpy, int scrnum, Bool allowDirect,
       int glxVersionMinor;
       char *displayName = NULL;
       char *colon = NULL, *period = NULL;
+      struct ext_functions extfuncs;
 
       CheckError(__LINE__);
+
+      /* Get some ext functions */
+      extfuncs.GetProgramivARB = (GETPROGRAMIVARBPROC)
+         glXGetProcAddressARB((GLubyte *) "glGetProgramivARB");
+      extfuncs.GetStringi = (GETSTRINGIPROC)
+         glXGetProcAddressARB((GLubyte *) "glGetStringi");
+      extfuncs.GetConvolutionParameteriv = (GETCONVOLUTIONPARAMETERIVPROC)
+         glXGetProcAddressARB((GLubyte *) "glGetConvolutionParameteriv");
+
       /* Get list of GL extensions */
       if (coreProfile) {
-         glExtensions = build_core_profile_extension_list();
+         glExtensions = build_core_profile_extension_list(&extfuncs);
       }
       else {
          glExtensions = (char *) glGetString(GL_EXTENSIONS);
@@ -1183,8 +565,9 @@ print_screen_info(Display *dpy, int scrnum, Bool allowDirect,
 
       CheckError(__LINE__);
 
-      if (limits)
-         print_limits(glExtensions, oglstring);
+      if (limits) {
+         print_limits(glExtensions, oglstring, version, &extfuncs);
+      }
 
       if (coreProfile)
          free(glExtensions);
-- 
1.7.10.4



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