[Mesa-dev] [Bug 79115] New: glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0) doesn't unbind stencil buffer
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri May 23 04:32:44 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=79115
Priority: medium
Bug ID: 79115
Assignee: mesa-dev at lists.freedesktop.org
Summary: glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER,
GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0)
doesn't unbind stencil buffer
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: jlegg at feralinteractive.com
Hardware: x86-64 (AMD64)
Status: NEW
Version: 10.1
Component: Mesa core
Product: Mesa
Created attachment 99627
--> https://bugs.freedesktop.org/attachment.cgi?id=99627&action=edit
Test case
glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
GL_RENDERBUFFER, 0) should unbind both the depth and the stencil attachment.
However, when using mesa 10.1 with Intel Haswell graphics, the stencil buffer
is not unbound.
_mesa_framebuffer_renderbuffer has a special path to bind a stencil buffer when
using GL_DEPTH_STENCIL_ATTACHMENT for a non-null renderbuffer, but for a null
renderbuffer, it only calls remove_attachment with the depth attachment
returned by get_attachment. It also needs to handle the stencil buffer when
GL_DEPTH_STENCIL_ATTACHMENT is used for null renderbuffers.
I have attached a test case to demonstrate the problem. An assertion fails on
line 61 when the bug occurs.
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