[Mesa-dev] [PATCH] meta/blit: Use gl_FragColor also in the msaa blit shader

Topi Pohjolainen topi.pohjolainen at intel.com
Tue May 27 06:21:13 PDT 2014


Fixes framebuffer_blit_functionality_multisampled_to_singlesampled_blit
es3 cts test on bdw. Also fixes this on ivb when ivb is forced to use
the meta path.

No piglit regressions on IVB.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
Cc: Eric Anholt <eric at anholt.net>
Cc: Matt Turner <mattst88 at gmail.com>
Cc: Kenneth Graunke <kenneth at whitecape.org>
Cc: Anuj Phogat <anuj.phogat at gmail.com>
Cc: "10.2" <mesa-stable at lists.freedesktop.org>
---
 src/mesa/drivers/common/meta_blit.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c
index 84594d1..5929619 100644
--- a/src/mesa/drivers/common/meta_blit.c
+++ b/src/mesa/drivers/common/meta_blit.c
@@ -273,7 +273,7 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx,
                                    samples);
          } else {
             ralloc_asprintf_append(&sample_resolve,
-                                   "   out_color = sample_%d_0 / %f;\n",
+                                   "   gl_FragColor = sample_%d_0 / %f;\n",
                                    samples, (float)samples);
          }
       }
-- 
1.8.3.1



More information about the mesa-dev mailing list