[Mesa-dev] [PATCH 1/2] glsl: reduce size of glsl_type::base_type

Tapani Pälli tapani.palli at intel.com
Tue May 27 22:09:47 PDT 2014


Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
 src/glsl/glsl_types.h | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h
index dca5492..e6aae26a 100644
--- a/src/glsl/glsl_types.h
+++ b/src/glsl/glsl_types.h
@@ -29,6 +29,7 @@
 #include <string.h>
 #include <assert.h>
 #include "main/mtypes.h" /* for gl_texture_index, C++'s enum rules are broken */
+#include "main/compiler.h"
 
 #ifdef __cplusplus
 extern "C" {
@@ -47,7 +48,7 @@ _mesa_glsl_release_types(void);
 }
 #endif
 
-enum glsl_base_type {
+enum PACKED glsl_base_type {
    GLSL_TYPE_UINT = 0,
    GLSL_TYPE_INT,
    GLSL_TYPE_FLOAT,
-- 
1.8.3.1



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