[Mesa-dev] [PATCH 2/2] glsl: replace strncmp("gl_") calls with new is_gl_identifier() helper
Ian Romanick
idr at freedesktop.org
Wed May 28 10:21:53 PDT 2014
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
On 05/23/2014 02:22 PM, Brian Paul wrote:
> Makes things a little easier to read.
> ---
> src/glsl/ast_to_hir.cpp | 8 ++++----
> src/glsl/ir.h | 9 +++++++++
> src/glsl/ir_print_visitor.cpp | 2 +-
> src/glsl/link_uniforms.cpp | 4 ++--
> src/glsl/link_varyings.cpp | 3 +--
> 5 files changed, 17 insertions(+), 9 deletions(-)
>
> diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
> index e06f9b4..f230a70 100644
> --- a/src/glsl/ast_to_hir.cpp
> +++ b/src/glsl/ast_to_hir.cpp
> @@ -3078,7 +3078,7 @@ validate_identifier(const char *identifier, YYLTYPE loc,
> * OpenGL, and may not be declared in a shader as either a
> * variable or a function."
> */
> - if (strncmp(identifier, "gl_", 3) == 0) {
> + if (is_gl_identifier(identifier)) {
> _mesa_glsl_error(&loc, state,
> "identifier `%s' uses reserved `gl_' prefix",
> identifier);
> @@ -3653,7 +3653,7 @@ ast_declarator_list::hir(exec_list *instructions,
> exec_list initializer_instructions;
>
> /* Examine var name here since var may get deleted in the next call */
> - bool var_is_gl_id = (strncmp(var->name, "gl_", 3) == 0);
> + bool var_is_gl_id = is_gl_identifier(var->name);
>
> ir_variable *earlier =
> get_variable_being_redeclared(var, decl->get_location(), state,
> @@ -5403,7 +5403,7 @@ ast_interface_block::hir(exec_list *instructions,
> ir_variable *earlier =
> get_variable_being_redeclared(var, loc, state,
> true /* allow_all_redeclarations */);
> - if (strncmp(var->name, "gl_", 3) != 0 || earlier == NULL) {
> + if (!is_gl_identifier(var->name) || earlier == NULL) {
> _mesa_glsl_error(&loc, state,
> "redeclaration of gl_PerVertex can only "
> "include built-in variables");
> @@ -5638,7 +5638,7 @@ detect_conflicting_assignments(struct _mesa_glsl_parse_state *state,
> gl_FragColor_assigned = true;
> else if (strcmp(var->name, "gl_FragData") == 0)
> gl_FragData_assigned = true;
> - else if (strncmp(var->name, "gl_", 3) != 0) {
> + else if (!is_gl_identifier(var->name)) {
> if (state->stage == MESA_SHADER_FRAGMENT &&
> var->data.mode == ir_var_shader_out) {
> user_defined_fs_output_assigned = true;
> diff --git a/src/glsl/ir.h b/src/glsl/ir.h
> index ef4a12d..8060982 100644
> --- a/src/glsl/ir.h
> +++ b/src/glsl/ir.h
> @@ -2342,6 +2342,15 @@ prototype_string(const glsl_type *return_type, const char *name,
> const char *
> mode_string(const ir_variable *var);
>
> +/**
> + * Built-in / reserved GL variables names start with "gl_"
> + */
> +static inline bool
> +is_gl_identifier(const char *s)
> +{
> + return s && s[0] == 'g' && s[1] == 'l' && s[2] == '_';
> +}
> +
> extern "C" {
> #endif /* __cplusplus */
>
> diff --git a/src/glsl/ir_print_visitor.cpp b/src/glsl/ir_print_visitor.cpp
> index 0a7695a..418f051 100644
> --- a/src/glsl/ir_print_visitor.cpp
> +++ b/src/glsl/ir_print_visitor.cpp
> @@ -146,7 +146,7 @@ print_type(FILE *f, const glsl_type *t)
> print_type(f, t->fields.array);
> fprintf(f, " %u)", t->length);
> } else if ((t->base_type == GLSL_TYPE_STRUCT)
> - && (strncmp("gl_", t->name, 3) != 0)) {
> + && !is_gl_identifier(t->name)) {
> fprintf(f, "%s@%p", t->name, (void *) t);
> } else {
> fprintf(f, "%s", t->name);
> diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
> index c7147e0..ba66053 100644
> --- a/src/glsl/link_uniforms.cpp
> +++ b/src/glsl/link_uniforms.cpp
> @@ -848,7 +848,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog)
>
> /* FINISHME: Update code to process built-in uniforms!
> */
> - if (strncmp("gl_", var->name, 3) == 0) {
> + if (is_gl_identifier(var->name)) {
> uniform_size.num_shader_uniform_components +=
> var->type->component_slots();
> continue;
> @@ -900,7 +900,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog)
>
> /* FINISHME: Update code to process built-in uniforms!
> */
> - if (strncmp("gl_", var->name, 3) == 0)
> + if (is_gl_identifier(var->name))
> continue;
>
> parcel.set_and_process(prog, var);
> diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
> index 71998df..6863298 100644
> --- a/src/glsl/link_varyings.cpp
> +++ b/src/glsl/link_varyings.cpp
> @@ -77,8 +77,7 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
> * correspondence between the vertex language and the
> * fragment language."
> */
> - if (!output->type->is_array()
> - || (strncmp("gl_", output->name, 3) != 0)) {
> + if (!output->type->is_array() || !is_gl_identifier(output->name)) {
> linker_error(prog,
> "%s shader output `%s' declared as type `%s', "
> "but %s shader input declared as type `%s'\n",
>
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