[Mesa-dev] [PATCH] i965: Support GL_CLAMP natively on Broadwell.
Kenneth Graunke
kenneth at whitecape.org
Wed May 28 23:31:48 PDT 2014
The new hardware actually supports this OpenGL 1.x feature natively,
so we can finally drop our shader workarounds.
Not many applications use GL_CLAMP, and most use it unintentionally, but
it's trivial to do right, so we should.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/drivers/dri/i965/brw_defines.h | 1 +
src/mesa/drivers/dri/i965/brw_wm.c | 3 ++-
src/mesa/drivers/dri/i965/brw_wm_sampler_state.c | 13 ++++++++++---
3 files changed, 13 insertions(+), 4 deletions(-)
No Piglit regressions on Broadwell.
diff --git a/src/mesa/drivers/dri/i965/brw_defines.h b/src/mesa/drivers/dri/i965/brw_defines.h
index c38e447..8996b02 100644
--- a/src/mesa/drivers/dri/i965/brw_defines.h
+++ b/src/mesa/drivers/dri/i965/brw_defines.h
@@ -606,6 +606,7 @@
#define BRW_TEXCOORDMODE_CUBE 3
#define BRW_TEXCOORDMODE_CLAMP_BORDER 4
#define BRW_TEXCOORDMODE_MIRROR_ONCE 5
+#define GEN8_TEXCOORDMODE_HALF_BORDER 6
#define BRW_THREAD_PRIORITY_NORMAL 0
#define BRW_THREAD_PRIORITY_HIGH 1
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index c2d38b3..d716e6f 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -347,7 +347,8 @@ brw_populate_sampler_prog_key_data(struct gl_context *ctx,
if (alpha_depth || (brw->gen < 8 && !brw->is_haswell))
key->swizzles[s] = brw_get_texture_swizzle(ctx, t);
- if (sampler->MinFilter != GL_NEAREST &&
+ if (brw->gen < 8 &&
+ sampler->MinFilter != GL_NEAREST &&
sampler->MagFilter != GL_NEAREST) {
if (sampler->WrapS == GL_CLAMP)
key->gl_clamp_mask[0] |= 1 << s;
diff --git a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
index 6f8dde4..8a4bfea 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
@@ -55,9 +55,16 @@ translate_wrap_mode(struct brw_context *brw, GLenum wrap, bool using_nearest)
/* GL_CLAMP is the weird mode where coordinates are clamped to
* [0.0, 1.0], so linear filtering of coordinates outside of
* [0.0, 1.0] give you half edge texel value and half border
- * color. The fragment shader will clamp the coordinates, and
- * we set clamp_border here, which gets the result desired. We
- * just use clamp(_to_edge) for nearest, because for nearest
+ * color.
+ *
+ * Gen8+ supports this natively.
+ */
+ if (brw->gen >= 8)
+ return GEN8_TEXCOORDMODE_HALF_BORDER;
+
+ /* On Gen4-7.5, we clamp the coordinates in the fragment shader
+ * and set clamp_border here, which gets the result desired.
+ * We just use clamp(_to_edge) for nearest, because for nearest
* clamping to 1.0 gives border color instead of the desired
* edge texels.
*/
--
1.9.1
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