[Mesa-dev] [PATCH] glx: Don't uselessly dlopen libGL within libGL

Adam Jackson ajax at redhat.com
Thu May 29 10:47:52 PDT 2014


This is entirely pointless.  The DRI driver does not need any symbols
from libGL, even if it did libGL would already be available to resolve
them because that's how dlopen works.

Signed-off-by: Adam Jackson <ajax at redhat.com>
---
 src/glx/dri_common.c | 8 +-------
 1 file changed, 1 insertion(+), 7 deletions(-)

diff --git a/src/glx/dri_common.c b/src/glx/dri_common.c
index e5a3f70..235d350 100644
--- a/src/glx/dri_common.c
+++ b/src/glx/dri_common.c
@@ -93,14 +93,11 @@ dri_message(int level, const char *f, ...)
 _X_HIDDEN void *
 driOpenDriver(const char *driverName)
 {
-   void *glhandle, *handle;
+   void *handle;
    const char *libPaths, *p, *next;
    char realDriverName[200];
    int len;
 
-   /* Attempt to make sure libGL symbols will be visible to the driver */
-   glhandle = dlopen("libGL.so.1", RTLD_NOW | RTLD_LOCAL);
-
    libPaths = NULL;
    if (geteuid() == getuid()) {
       /* don't allow setuid apps to use LIBGL_DRIVERS_PATH */
@@ -146,9 +143,6 @@ driOpenDriver(const char *driverName)
    if (!handle)
       ErrorMessageF("unable to load driver: %s_dri.so\n", driverName);
 
-   if (glhandle)
-      dlclose(glhandle);
-
    return handle;
 }
 
-- 
1.9.3



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