[Mesa-dev] [PATCH] glx: Don't uselessly dlopen libGL within libGL
Emil Velikov
emil.l.velikov at gmail.com
Thu May 29 11:11:49 PDT 2014
On 29/05/14 18:47, Adam Jackson wrote:
> This is entirely pointless. The DRI driver does not need any symbols
> from libGL, even if it did libGL would already be available to resolve
> them because that's how dlopen works.
>
FWIW Reviewed-by: Emil Velikov <emil.l.velikov at gmail.com>
-Emil
> Signed-off-by: Adam Jackson <ajax at redhat.com>
> ---
> src/glx/dri_common.c | 8 +-------
> 1 file changed, 1 insertion(+), 7 deletions(-)
>
> diff --git a/src/glx/dri_common.c b/src/glx/dri_common.c
> index e5a3f70..235d350 100644
> --- a/src/glx/dri_common.c
> +++ b/src/glx/dri_common.c
> @@ -93,14 +93,11 @@ dri_message(int level, const char *f, ...)
> _X_HIDDEN void *
> driOpenDriver(const char *driverName)
> {
> - void *glhandle, *handle;
> + void *handle;
> const char *libPaths, *p, *next;
> char realDriverName[200];
> int len;
>
> - /* Attempt to make sure libGL symbols will be visible to the driver */
> - glhandle = dlopen("libGL.so.1", RTLD_NOW | RTLD_LOCAL);
> -
> libPaths = NULL;
> if (geteuid() == getuid()) {
> /* don't allow setuid apps to use LIBGL_DRIVERS_PATH */
> @@ -146,9 +143,6 @@ driOpenDriver(const char *driverName)
> if (!handle)
> ErrorMessageF("unable to load driver: %s_dri.so\n", driverName);
>
> - if (glhandle)
> - dlclose(glhandle);
> -
> return handle;
> }
>
>
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