[Mesa-dev] [RFC PATCH 14/16] i965/gen6: Stencil/hiz needs an offset for LOD > 0
Jordan Justen
jordan.l.justen at intel.com
Thu May 29 13:53:53 PDT 2014
Since gen6 stencil only supports LOD0, we need to program an offset to
the LOD when emitting the stencil/hiz.
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
---
src/mesa/drivers/dri/i965/gen6_blorp.cpp | 10 ++++++++-
src/mesa/drivers/dri/i965/gen6_depth_state.c | 32 ++++++++++++++++++++++++++--
2 files changed, 39 insertions(+), 3 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/gen6_blorp.cpp b/src/mesa/drivers/dri/i965/gen6_blorp.cpp
index 7be8ccd..920f435 100644
--- a/src/mesa/drivers/dri/i965/gen6_blorp.cpp
+++ b/src/mesa/drivers/dri/i965/gen6_blorp.cpp
@@ -872,13 +872,21 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
/* 3DSTATE_HIER_DEPTH_BUFFER */
{
struct intel_mipmap_tree *hiz_mt = params->depth.mt->hiz_mt;
+ uint32_t offset = 0;
+
+ if (hiz_mt->array_spacing_lod0) {
+ offset = intel_miptree_get_aligned_offset(hiz_mt,
+ hiz_mt->level[lod].level_x,
+ hiz_mt->level[lod].level_y,
+ false);
+ }
BEGIN_BATCH(3);
OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
OUT_BATCH(hiz_mt->pitch - 1);
OUT_RELOC(hiz_mt->bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
- 0);
+ offset);
ADVANCE_BATCH();
}
diff --git a/src/mesa/drivers/dri/i965/gen6_depth_state.c b/src/mesa/drivers/dri/i965/gen6_depth_state.c
index 3ef2fab..8fcc0a8 100644
--- a/src/mesa/drivers/dri/i965/gen6_depth_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_depth_state.c
@@ -271,12 +271,21 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
/* Emit hiz buffer. */
if (hiz) {
struct intel_mipmap_tree *hiz_mt = depth_mt->hiz_mt;
+ uint32_t offset = 0;
+
+ if (hiz_mt->array_spacing_lod0) {
+ offset = intel_miptree_get_aligned_offset(hiz_mt,
+ hiz_mt->level[lod].level_x,
+ hiz_mt->level[lod].level_y,
+ false);
+ }
+
BEGIN_BATCH(3);
OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
OUT_BATCH(hiz_mt->pitch - 1);
OUT_RELOC(hiz_mt->bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
- 0);
+ offset);
ADVANCE_BATCH();
} else {
BEGIN_BATCH(3);
@@ -288,6 +297,25 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
/* Emit stencil buffer. */
if (separate_stencil) {
+ uint32_t offset = 0;
+
+ if (stencil_mt->array_spacing_lod0) {
+ if (stencil_mt->format == MESA_FORMAT_S_UINT8) {
+ /* Note: we can't compute the stencil offset using
+ * intel_region_get_aligned_offset(), because stencil_region claims
+ * that the region is untiled even though it's W tiled.
+ */
+ offset =
+ stencil_mt->level[lod].level_y * stencil_mt->pitch +
+ stencil_mt->level[lod].level_x * 64;
+ } else {
+ offset = intel_miptree_get_aligned_offset(stencil_mt,
+ stencil_mt->level[lod].level_x,
+ stencil_mt->level[lod].level_y,
+ false);
+ }
+ }
+
BEGIN_BATCH(3);
OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
/* The stencil buffer has quirky pitch requirements. From Vol 2a,
@@ -298,7 +326,7 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
OUT_BATCH(2 * stencil_mt->pitch - 1);
OUT_RELOC(stencil_mt->bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
- 0);
+ offset);
ADVANCE_BATCH();
} else {
BEGIN_BATCH(3);
--
2.0.0.rc4
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