[Mesa-dev] [PATCH 1/2] glsl: Validate that built-in uniforms have backing state
Kenneth Graunke
kenneth at whitecape.org
Sat May 31 09:51:55 PDT 2014
On Wednesday, May 28, 2014 06:35:47 PM Ian Romanick wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> All built-in uniforms are supposed to be backed by some GL state. The
> state_slots field describes this backing state.
>
> This helped me track down a bug in a later patch.
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> src/glsl/ir_validate.cpp | 8 ++++++++
> 1 file changed, 8 insertions(+)
>
> diff --git a/src/glsl/ir_validate.cpp b/src/glsl/ir_validate.cpp
> index 2fca437..8f50980 100644
> --- a/src/glsl/ir_validate.cpp
> +++ b/src/glsl/ir_validate.cpp
> @@ -685,6 +685,14 @@ ir_validate::visit(ir_variable *ir)
> abort();
> }
>
> + if (ir->data.mode == ir_var_uniform
> + && strncmp(ir->name, "gl_", 3) == 0
> + && ir->get_state_slots() == NULL) {
> + printf("built-in uniform has no state\n");
> + ir->print();
> + abort();
> + }
> +
> return visit_continue;
> }
This patch is:
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
(It's always good to have more validation, and I verified that this condition
ought to hold in all cases, AFAICS.)
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