[Mesa-dev] [PATCH 0/2] Disable the EGL state tracker for Linux/DRI builds
Marek Olšák
maraeo at gmail.com
Tue Nov 4 14:42:43 PST 2014
Hi everybody,
I'm about to address this long-standing issue: The EGL state tracker is
redundant. It duplicates what st/dri does and it also duplicates what
the common loader egl_dri2 does, which is used by all classic drivers
and even works better with gallium drivers.
Let's compare EGL extensions for both backends:
st/egl:
EGL version string: 1.4 (Gallium)
EGL client APIs: OpenGL OpenGL_ES OpenGL_ES2 OpenVG
EGL extensions string:
EGL_WL_bind_wayland_display EGL_KHR_image_base EGL_KHR_image_pixmap
EGL_KHR_image EGL_KHR_reusable_sync EGL_KHR_fence_sync
EGL_KHR_surfaceless_context EGL_NOK_swap_region
EGL_NV_post_sub_buffer
egl_dri2:
EGL version string: 1.4 (DRI2)
EGL client APIs: OpenGL OpenGL_ES OpenGL_ES2 OpenGL_ES3
EGL extensions string:
EGL_MESA_drm_image EGL_MESA_configless_context EGL_KHR_image_base
EGL_KHR_image_pixmap EGL_KHR_image EGL_KHR_gl_texture_2D_image
EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image
EGL_KHR_surfaceless_context EGL_KHR_create_context
EGL_NOK_swap_region EGL_NOK_texture_from_pixmap
EGL_CHROMIUM_sync_control EGL_EXT_image_dma_buf_import
EGL_NV_post_sub_buffer
egl_dri2 also supports MSAA on the window framebuffer (through st/dri).
It's really obvious which one is better.
I'm aware of 2 features that we will lose:
- swrast on Wayland - I'm not sure about this. Perhaps kms-swrast has
addressed this already.
- OpenVG - It has never taken off. If people want this on Linux, it should
use egl_dri2 and st/dri, like OpenGL does.
This series removes st/egl and st/gbm support from the autoconf build
(the latter depends on the former and is probably just as redundant).
The next step is to remove all Linux-specific backends from st/egl.
Windows, Android, and other platform backends will be kept intact,
therefore st/egl won't be removed completely.
Please comment.
Thanks,
Marek
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