[Mesa-dev] [PATCH 0/2] Disable the EGL state tracker for Linux/DRI builds
Michel Dänzer
michel at daenzer.net
Wed Nov 5 00:02:45 PST 2014
On 05.11.2014 07:42, Marek Olšák wrote:
> Hi everybody,
>
> I'm about to address this long-standing issue: The EGL state tracker is
> redundant. It duplicates what st/dri does and it also duplicates what
> the common loader egl_dri2 does, which is used by all classic drivers
> and even works better with gallium drivers.
>
> Let's compare EGL extensions for both backends:
>
> st/egl:
> EGL version string: 1.4 (Gallium)
> EGL client APIs: OpenGL OpenGL_ES OpenGL_ES2 OpenVG
> EGL extensions string:
> EGL_WL_bind_wayland_display EGL_KHR_image_base EGL_KHR_image_pixmap
> EGL_KHR_image EGL_KHR_reusable_sync EGL_KHR_fence_sync
> EGL_KHR_surfaceless_context EGL_NOK_swap_region
> EGL_NV_post_sub_buffer
>
> egl_dri2:
> EGL version string: 1.4 (DRI2)
> EGL client APIs: OpenGL OpenGL_ES OpenGL_ES2 OpenGL_ES3
> EGL extensions string:
> EGL_MESA_drm_image EGL_MESA_configless_context EGL_KHR_image_base
> EGL_KHR_image_pixmap EGL_KHR_image EGL_KHR_gl_texture_2D_image
> EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image
> EGL_KHR_surfaceless_context EGL_KHR_create_context
> EGL_NOK_swap_region EGL_NOK_texture_from_pixmap
> EGL_CHROMIUM_sync_control EGL_EXT_image_dma_buf_import
> EGL_NV_post_sub_buffer
>
> egl_dri2 also supports MSAA on the window framebuffer (through st/dri).
> It's really obvious which one is better.
No argument there.
> - OpenVG - It has never taken off. If people want this on Linux, it should
> use egl_dri2 and st/dri, like OpenGL does.
The problem is doing so would probably be a lot of work, so this creates
a huge barrier for somebody who wants to play with OpenVG.
How about keeping egl_gallium but only using it if
EGL_DRIVER=egl_gallium is specified explicitly? (I assume automatically
using egl_gallium for OpenVG isn't possible due to the way EGL works)
--
Earthling Michel Dänzer | http://www.amd.com
Libre software enthusiast | Mesa and X developer
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