[Mesa-dev] [PATCH V5] mesa: add SSE optimisation for glDrawElements

Siavash Eliasi siavashserver at gmail.com
Thu Nov 6 20:56:39 PST 2014

Then I do recommend removing the "if (cpu_has_sse4_1)" from this patch 
and similar places, because there is no runtime CPU dispatching 
happening for SSE optimized code paths in action and just adds extra 
overhead (unnecessary branches) to the generated code.

Same must be applied to these patches:
[Mesa-dev] [PATCH 2/2] i965: add runtime check for SSSE3 rgba8_copy

Best regards,
Siavash Eliasi.

More information about the mesa-dev mailing list