[Mesa-dev] [PATCH V5] mesa: add SSE optimisation for glDrawElements
Siavash Eliasi
siavashserver at gmail.com
Thu Nov 6 20:56:39 PST 2014
Then I do recommend removing the "if (cpu_has_sse4_1)" from this patch
and similar places, because there is no runtime CPU dispatching
happening for SSE optimized code paths in action and just adds extra
overhead (unnecessary branches) to the generated code.
Same must be applied to these patches:
[Mesa-dev] [PATCH 2/2] i965: add runtime check for SSSE3 rgba8_copy
http://lists.freedesktop.org/archives/mesa-dev/2014-November/070256.html
Best regards,
Siavash Eliasi.
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