[Mesa-dev] [PATCH 2/2] i965/vec4: Rewrite dead code elimination to use live in/out.
Matt Turner
mattst88 at gmail.com
Tue Nov 11 14:17:25 PST 2014
On Sat, Nov 8, 2014 at 10:18 PM, Kenneth Graunke <kenneth at whitecape.org> wrote:
> On Monday, November 03, 2014 01:34:49 PM Matt Turner wrote:
>> +static bool
>> +can_do_writemask(const struct brw_context *brw,
>> + const vec4_instruction *inst)
>> +{
>> + switch (inst->opcode) {
>> + case SHADER_OPCODE_GEN4_SCRATCH_READ:
>> + case VS_OPCODE_PULL_CONSTANT_LOAD:
>> + case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
>> + return false;
>> + default:
>> + /* The MATH instruction on Gen6 only executes in align1 mode, which does
>> + * not support writemasking.
>> + */
>> + if (brw->gen == 6 && inst->is_math())
>> + return false;
>> +
>> + if (inst->is_tex())
>> + return false;
>
> I'd feel a lot more confident in this function if it were:
>
> {
> /* The MATH instruction on Gen6 only executes in align1 mode, which does
> * not support writemasking.
> */
> if (brw->gen == 6 && inst->is_math())
> return false;
>
> return inst->mlen == 0;
> }
I like that too, but I noticed that VS_OPCODE_PULL_CONSTANT_LOAD_GEN7
doesn't set mlen. I guess that's just a bug?
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