[Mesa-dev] [PATCH v3 0/9] Gallium Nine

Henri Verbeet hverbeet at gmail.com
Fri Nov 14 09:40:10 PST 2014

On 14 November 2014 17:52, Axel Davy <axel.davy at ens.fr> wrote:
> Second d3d9 as gallium state tracker seems much easier than d3d9 on OpenGL.
> As for me, I contributed only since a few months ago, and was able to
> implement a lot of things quite easily, for exemple:
> . Respect the number of backbuffer asked by the app (as far as I know wine
> doesn't support >= 2 and behaves like 1)
> . Support the Render-ahead d3d9 behaviour (d3d9 doesn't have tripple
> buffering like Opengl can have)
> . wine seems to have a lot of issues with stuttering, etc. We have control
> of throttling and vsync, and thus don't have any particular issue there
Most of the stuttering I'm aware of is GLSL compiler related.

> . We have very good DRI_PRIME support (better than what GLX has currently).
> The fact that nine was develloped so fast by few devs show well that it was
> easier.
I don't want to sound overly negative, but I'm afraid that what you're
seeing is mostly just the first 80% of any project being a lot easier
than the last 1% or so.

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