[Mesa-dev] [PATCH] r600g: limit texture offset application to specific types
Dave Airlie
airlied at gmail.com
Mon Nov 17 22:46:31 PST 2014
From: Dave Airlie <airlied at redhat.com>
For 1D and 2D arrays we don't want the other coordinates being
offset and affecting where we sample. I wrote this patch 6 months
ago but lost it.
This fixes at least
./bin/tex-miplevel-selection textureOffset 1DArray
./bin/tex-miplevel-selection textureOffset 2DArray
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/gallium/drivers/r600/r600_shader.c | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c
index ab2a838..f889399 100644
--- a/src/gallium/drivers/r600/r600_shader.c
+++ b/src/gallium/drivers/r600/r600_shader.c
@@ -5536,8 +5536,11 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
}
} else {
offset_x = ctx->literals[4 * inst->TexOffsets[0].Index + inst->TexOffsets[0].SwizzleX] << 1;
- offset_y = ctx->literals[4 * inst->TexOffsets[0].Index + inst->TexOffsets[0].SwizzleY] << 1;
+ if (inst->Texture.Texture != TGSI_TEXTURE_1D && inst->Texture.Texture != TGSI_TEXTURE_1D_ARRAY) {
+ offset_y = ctx->literals[4 * inst->TexOffsets[0].Index + inst->TexOffsets[0].SwizzleY] << 1;
+ if (inst->Texture.Texture != TGSI_TEXTURE_2D && inst->Texture.Texture != TGSI_TEXTURE_2D_ARRAY && inst->Texture.Texture != TGSI_TEXTURE_RECT)
offset_z = ctx->literals[4 * inst->TexOffsets[0].Index + inst->TexOffsets[0].SwizzleZ] << 1;
+ }
}
}
--
1.9.3
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